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Reason for inactivity

Author: Murano | Posted Sep 21, 2011 | 2 comments

You might have wondered why I didn't publish anything during the last months. Well here is one of the reasons. ;) With a colleague I made the first full 3D animated music video clip in Switzerland. Watch in HD on Vimeo.

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Enchanted Ivy

Author: Murano | Posted Feb 10, 2011 | 0 comments

Today's update is the Enchanted Ivy buildset with 14 different meshes! Download here:

http://www.thesimsresource.com/downloads/1048248

I've also made a short video which shows you how to use the ivy.

Watch on YouTube »

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Mirror Floors now FREE

Author: Murano | Posted Jan 21, 2011

In a shameless act a copycat replicated my Mirror Floors for The Sims 3 on MTS. As a result my original Mirror Floors can now be downloaded for FREE. Spread the word for the original!

*FREE* Mirror Floors

Follow me on Twitter

Author: Murano | Posted Jan 15, 2011 | 0 comments

Follow me on Twitter by clicking the button below!

Follow MuranoTSR on Twitter

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Mirror Floors

Author: Murano | Posted Dec 21, 2010 | 1 comments

They can now be downloaded here:

http://www.thesimsresource.com/downloads/1033833

Don't miss them and tell your friends! ;) Note that the 1x1 version can be downloaded without a subscription.

 

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Rejal Windows

Author: Murano | Posted Mar 12, 2010 | 2 comments

Today's update is the Rejal Windows set with 9 different windows (3 sizes with shutters/closed shutters/no shutters).

To download them, follow this link:

http://www.thesimsresource.com/artists/Murano/downloads/details/category/sims3-sets-objects-construction/title/Rejal%20Windows/id/958375/

I hope to publish the doors in about a month too. :)

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Sunshadow fix for older objects

Author: Murano | Posted Jan 17, 2010 | 0 comments

I've fixed the sunshadows of the Hampton series as well the Ashley stool. If you login to TSR the next time you should get a notification where you can download the updated files. :)

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Rustico Dining

Author: Murano | Posted Jan 10, 2010 | 0 comments

The new update is the Rustico Dining with a chair, table, bowl and vases as well preset styles. Grab the set here. I hope you enjoy. :)

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World Adventures - Egypt

Author: Murano | Posted Nov 3, 2009 | 11 comments

And finally to complete the overview of the new neighborhoods, here's Egypt! As you can see I had quite a blast taking pictures because there were so many interesting places to visit and discover. See yourself what marvelous job EA has done with this fantastique World Adventure neighborhood!

   

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Create A World Tool

Author: Murano | Posted Oct 30, 2009 | 19 comments

Let's have a look at the Create A World Tool which will be available for download in December at the official site. This tool is used by the Sims 3 team themselves for creating all the neighborhoods. You can choose from a premade terrain to start from but you can also create your own heightmap which you can import. From there you can do further changes to the terrain. There are a couple of tools available with which you can sculpt the landscape in an interesting way.


Click for high resolution image (598.9 KB)

Further you have the possibility to import your own textures to paint on the terrain. There's a limit of 8 textures used per neighborhood section (2x2 sections). However, if you're not satisfied of a texture, you can easily replace it. You can even assign a sound effect to a texture. It's possible to place all kind of trees and other objects as well as effects into the neighborhood. This stuff can be moved and rotated at any wish. So you're basically able to place rocks in the air. :P


My created, but not yet finished, neighborhood with the Create A World Tool.

You can place streets and walkways everywhere and connect them. Their path can be set with bezier curves (like in Illustrator). Lots don't have to be attached to streets but it's recommended to do so to not confuse the game's track system. Lots can be freely created with a rectangle, although there's a maximum size. Whenever you need to make changes ingame, you can do that. There's a button with which you can switch back and forth between the editor and the game.

You can also define areas where the camera and/or sims can't go to. Such areas are automatically created when hills or mountains are too steep.

Well that's it for now. Going again to the editor to place the streets and lots. :)

Edit: Back with having the neighborhood basically finished. But there's actually so much more you can do!

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