Tutorials / View Tutorial
By Gosik on Nov 15, 2009 • Multicolor Makeup Tutorial
This tutorial will teach you the basics of creating multicolor makeup using TSR Workshop. I will be making a two color eyeshadow with an eyeliner but using this method allows you to create anything you like.
Before we can start you will have to make sure you have these programs installed on your computer:
• A Graphics Editor capable of supporting DDS (I will be using Photoshop CS)
o You will need to ensure you have the correct plugins to handle DDS files. Find more information and the plugins for your graphics program here.
• The TSR Workshop
Step 1 – Loading TSR Workshop
Go to your Start Menu > All Programs and load the TSR Workshop.
Step 2 – Creating a New Project
Navigate to the top left of the Workshop and click on the ‘Create new Project’.
In the new window that will pop out in front of you select Makeup/Facial overlay and click the button ‘Next’ in the right bottom corner.
As I said before I’m going to make an eyeshadow so I’ll choose afMakeupEyeshadowSmoky and click ‘Next’
In the next screen you will be asked to give your project a name and some additional details. Although it is very important to give your projects a unique identifier and fill in all the other boxes, we’re actually only going to use this project to get a file we will need – we won’t be exporting anything for the game from here. So for now, just click ‘Next’.
Finally your new project will load and you will be able to see the eyeshadow on the model in the left window and project details in the right one.
When you click on the ‘Texture’ tab you will see that under ‘Textures’ there are ‘Face Overlay’ and ‘Face Specular’. The important one for us is ‘Face Overlay’, which determine where the makeup is placed on the face.
Probably by now you also noticed that at the bottom, under colors, there is only one color that can be changed. That means you won’t be able to create a multicolor makeup starting from the eyeshadow you have opened.
However, this is still a very important step – as I mentioned earlier we’re just needed to find an image file – the face overlay is the image file we needed here, so now we’re going to export it.






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