I had a request a while back to make versions of the two cribs and change table from Free Time that would use the original crib's bedding for their bedding and ruffle textures. It's taken me a while to get around to it, but finally they're done, and due out on Monday. Unfortunately I neglected to note down who made the request, so I can't tell you who to blame... errr, thank... for this particular set of objects.

The one oddity with this set is that, since it uses the standing padding from the Kinder Kontainer to texture the hanging ruffles, the texture on those parts is basically upside down. Sorry, there was no easy fix for that short of completely rebuilding the ruffles (and thereby tripling the poly counts of them) so that I could map it differently. And I'm not that much of a perfectionist!
I also recently went rooting through some old work of mine from a while back - from 2004, pre-TS2 - to see if any of the odds and ends I'd been meshing back then was worth trying to salvage as a TS2 mesh. And promptly stumbled over this fence I'd made to use in an Unreal level:

I had to completely rebuild the vines from scratch for it to work well in the Sims, but the resulting set of fences will be out this coming Wednesday. They co-ordinated reasonably well with the "Perfectly Square" gate that came with the base game; an entirely serendipitous result that I didn't plan for, but noticed once I was trying them out in-game.
2 Comment(s)
Note: We do our best to make sure the comments posted are of non-offensive material and on-topic. If you see something that is irrelevant or abusive, please report it and we will remove it as soon as possible.
Add a Comment
Warning: Use of bad language, unsuitable links or flaming will result in deletion of your account - regardless of your membership status. Please note that comments must be suitable for our PG13 audience. Your IP address is logged and abuse of this service will result in a ban and evidence sent to your ISP.