MsBarrows / Blog
Three Years of Soup
Author: MsBarrows | Posted Aug 26, 2008 | 0 comments
Today is the third year since I started my Soup Legacy, a 26-generation long alphabetized story about a family of sims. I'd hoped to wrap it up by today with the birth of the Z-gen heir, but real life and some distractions from TS2 things has said otherwise!
Still, it's a pretty special day for me - when I first started the Soups, I didn't think I'd stick with writing the story more then a few weeks at most, and here it is three years later and I'm still at it. I like to think my writing has improved at least a little in all the time spent writing some 2 million or so words worth of text about the Soups :)
I'm Still Alive...
Author: MsBarrows | Posted Aug 16, 2008 | 0 comments
Just caught up in trying to finish off my Soup Legacy in time for it's third anniversay later this month, and being distracted by my other addiction, Everquest. Never fear, there will be more objects, I've got a couple of things I've started work on but progress is currently at a crawl.
Be the first to comment on this post! »Cribs and Fences
Author: MsBarrows | Posted Jun 8, 2008 | 2 comments
I had a request a while back to make versions of the two cribs and change table from Free Time that would use the original crib's bedding for their bedding and ruffle textures. It's taken me a while to get around to it, but finally they're done, and due out on Monday. Unfortunately I neglected to note down who made the request, so I can't tell you who to blame... errr, thank... for this particular set of objects.



Whoopsie!
Author: MsBarrows | Posted Jun 3, 2008 | 0 comments
Thanks to Hweia for pointing out a slight problem with my Matrix archways. They were making the original "Mauretania" door that I'd cloned them from have a couple of flashing-blue recolours. The culprit was some material overrides in my "Straight" and "Straight No Transom" packages that I'd somehow missed removing. The two files have now been fixed and reposted.

Free Range Cereal Bowl
Author: MsBarrows | Posted May 25, 2008 | 1 comments
A conversation in chat on Saturday reminded me about something I've long meant to make. If you have the Pets EP, toddlers will eat out of pet food bowls. This can be useful trivia if you find yourself with more toddlers on hand then your sim family can easily handle! Especially in combination with Atavera's toddler blanket, which allows them to put themselves to bed as well.
Of course, seeing a toddler playing with and eating pet kibble can be a little disturbing. So... I've remeshed a pet dish and created a cereal bowl instead!

It's only toddler-usable, so you won't have to worry about the household pets gobbling up the food meant for the kiddies, and it's filled with cereal instead of kibble. It will, unfortunately, still look like kibble when the toddlers play with or eat it... there doesn't appear to be any way of editing the special effects, at least not that I could find.
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Victorian Doors and Windows
Author: MsBarrows | Posted May 21, 2008 | 2 comments
Inspired by my Victorian Porch Railing set, I've made my first-ever set of windows and doors. These are based on the mesh of the 'Symmetrical Poly-Molecular Matrix Window' from the base game, with changes, and use its textures. The stained glass textures are recolours of the standard height straight mesh in the set, and are shared by all the other meshes. The first set of doors and windows is due out tomorrow, and contains only single-tile meshes. It has three sizes of windows in both open and closed positions, as well as glass doors, solid doors, and archways both with and without transoms.

Poll Results
Author: MsBarrows | Posted May 13, 2008 | 0 comments
Okay, getting bored of that poll now too!
And the results are *drum roll*:
What would you like to see more of?
Random sets of furniture, I suppose. 46.99% (125)
Fill in holes in existing furniture sets. 46.62% (124)
Clutter! Because sims' homes are never messy enough. 40.98% (109)
Furniture for less priviledged sims. 33.46% (89)
More recolors for older stuff. 19.17% (51)
Even more meshes using the photo frame textures. 13.16% (35)
OMG! Like, more eyes! 9.02% (24)
Tiling textures! Ugly ones! Yay! 9.02% (24)
What kind of Maxis-match stuff would you most like to see...?
Surprise me :) 56.39% (150)
More completer sets for couchs and armchairs. 40.98% (109)
Double beds to match singles, and vice versa. 33.08% (88)
Counter-matching tables and chairs, and lots of them! 31.58% (84)
Anything bedding-match! 26.32% (70)
Which of the following would you be more intrigued by...
Windows and doors 48.12% (128)
Fences and gates 28.57% (76)
Clothing recolours 21.05% (56)
Hrmm... now what could I make that's surprising? More surprising then oddities like the OFB "Sir Bricks-A-Lot" fencing, for example! I wonder if I'll ever regret putting that down as an option...
userStartup.cheat
Author: MsBarrows | Posted May 2, 2008 | 1 comments
Ever wonder what building and playing cheats I like so much that I have them aliased in a userStartup.cheat file? Well, I was talking about that with someone else today, and decided to post mine. Here is what they are; to use them, put them in a text file named "userStartup.cheat" in your My Documents/EA Games/The Sims 2/Config directory.
boolProp testingCheatsEnabled true
boolprop allow45DegreeAngleOfRotation true
boolprop ControlsPets on
boolprop PetActionCancel true
sethighestallowedlevel 8
alias bob "plumbbobtoggle" "Toggle the plumbbob"
alias cfeon "boolprop constrainFloorElevation true" "Turn on floor constraints"
alias cfeoff "boolprop constrainFloorElevation false" "Turn off floor constraints"
alias epson "boolprop ShowCatalogEPFlags true" "Display what EP items came with"
alias epsoff "boolprop ShowCatalogEPFlags false" "Stop displaying what EP items came with"
alias loton "boolprop ShowLotPackageFilename true" "Turn on display of filenames for lots"
alias lotoff "boolprop ShowLotPackageFilename false" "Turn off display of filenames for lots"
alias moveon "moveobjects on" "Move all objects"
alias moveoff "moveobjects off" "Stop moving all objects"
alias petfree "boolprop PetsFreeWill true" "Turns on free will for pets"
alias petstay "boolprop PetsFreeWill false" "Turns off free will for pets"
alias showon "showheadlines on" "Turn on thought bubbles and pop-ups"
alias showoff "showheadlines off" "Turn off thought bubbles and pop-ups"
alias snapon "boolprop snapObjectsToGrid true" "Resume aligning objects to grid"
alias snapoff "boolprop snapObjectsToGrid false" "Stop aligning objects to grid"
alias teston "boolprop testingCheatsEnabled true" "Debug mode on"
alias testoff "boolprop testingCheatsEnabled false" "Debug mode off"
alias toolson "boolprop dormSpecificToolsDisabled false" "Enables Buy/Build tools at dorms and community lots"
alias toolsoff "boolprop dormSpecificToolsDisabled true" "Disables Buy/Build tools at dorms and community lots"
Houses!
Author: MsBarrows | Posted Apr 28, 2008 | 0 comments
Feeling a bit frustrated at the moment with my "unframed canvases" version of the photo frames. Sooo many meshes to wrestle with, and trying not to loose the proper aspect ration when resizing them is driving me mental. So I've taken a break this weekend and instead started cleaning up a couple of the prettier recent houses from my Soup Legacy. Specifically (for those of you that follow the story), the houses of Watercress & William Soup, and Wren & Winston Wallace. The first of those is completed and should be released tomorrow. It has had some minor changes to how it appears in-game - the usual "stripping of massive amounts of custom content" plus some minor fixes so that it contains a non-CC staircase, and has a garden made entirely of TSRAA plants.

Loads of Stuff
Author: MsBarrows | Posted Apr 14, 2008 | 2 comments
A few different things... One is that the frame recolours I did to match Cashcraft's beautiful Victorian furniture have now been released. Enjoy! Lately I've been going through my working directories to sort out a lot of past projects, and delete stuff that I never did get working, or decided I didn't like enough, and so on. In the process I have, naturally, stumbled across a couple of forgotten projects, things I started on and then lost interest in, or things I'd made but never gotten around to actually releasing. I'm trying to get some of these cleaned up enough to actually release :) The first of these, which I'm just some wallshadows away from releasing (gah! wallshadows!) is a pair of art deco style beds. I'd been experimenting a long while back with getting the appearance of flame veneer - that's where you take two sequential slices of veneer and put them together in a mirrored arrangement. It was very easy to recreate the effect on a mesh. Anyway, a few weeks back I noticed the meshes still sitting there, having been ignored for well over a year, and decided they were too pretty not to share. I've made a matching endtable so they're not totally alone, but I'd have to say that at the moment at least, I have no plans to ever build additional completer pieces to go along with them. Who knows - I may be using them myself some time and get irritated at the lack of matching bits and pieces and change my mind. They should be out some time in the next week or two.


