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MsBarrows / Galleries / School Work - 2nd Semester

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• School Work - 2nd Semester

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By MsBarrows | Created: 2009-06-03

Three Shacks

Image 1 / 11

Three Shacks

For this first project for our Unreal Engine class, we were to take the exterior set we'd created the previous semester, and set it up in Unreal, with normal maps, bump maps, specular maps, and reflection maps in the texture shaders, and make three different buildings using our tiling pieces. Here's one of the screenshots I took of the completed buildings when handing it in earlier today.

Images in this Gallery

  • 1
  • For this first project for our Unreal Engine class, we were to take the exterior set we'd created the previous semester, and set it up in Unreal, with normal maps, bump maps, specular maps, and reflection maps in the texture shaders, and make three different buildings using our tiling pieces. Here's one of the screenshots I took of the completed buildings when handing it in earlier today.
  • 2
  • This is a first try at laying out a scene for my texturing class. The final scene will have a simple fly-through animation rendered out, and my textures and lighting should ideally include dramatic lighting effects, complex shadows, reflections, refractions, caustics, normal and bump maps, specular maps, dirt/weather effects, displacement maps, HDRI lighting effects, subsurface scattering, and moving lights. Yes, that *IS* an industrial setting I'm aiming to model... :)
  • 3
  • For our hard-surface modeling class we're working on vehicle models. I've been in love with the BMW Izetta since I first saw one in an old B&W movie in my teens, so my choice of "what vehicle to make a model of" was pretty simple! Here's a work-in-progress render of the body of the vehicle. I'm working with a shiny, reflective material on it since that makes it easier to spot areas where the bodywork is uneven.
  • 4
  • In my organic modeling class I opted to make an object rather then a person or creature for our "bust" project. I made a vintage hat, of dark green velvet with pheasant feathers and a little veil. Getting the texture to actually look like velvet was one of the harder parts of the project. I never did get a veil I was entirely happy with; this is the least horrible-looking of several unsatisfactory tries. The head it's perched on is not my own work, it's merely one I was using to get the proportions and shape of the hat correct.
  • 5
  • The almost completed Izetta - all of the main elements have been modeled and rough-textured. Some detail work still to go, plus unwrapping and final texturing.
  • 6
  • One of the several models I'm working on for our class project, a work bench with tools. I'm in the middle of unwrapping and rough-texturing it. The odd black texture currently on the tools is a copy of the rendered-out unwrap texture, which I'll later be using as a reference for colouring in all the bits and pieces.
  • 7
  • What mad scientist's lab is truly complete without an area for performing bizarre surgical experiments? Here's another of the models I'm working on for the class project; an operating table, surgical tray with tools (still need to model the tools) and a life support machine. Our mad scientist has a taste for vaguely futuristic art deco style, hence the melange of vintage style and modern materials like brushed steel and exciting glow-y blue bits. Currently at the "rough textured" stage of development.
  • 8
  • Some wall decor I made for the barn/lab in our class project. They're pretty low-poly, and use things like normal maps to give parts of them a raised appearance, alpha maps to cut the screw holes, a specular map for variable levels of shininess, and so forth.
  • 9
  • More wall decor. Towards the end of the project we realized there was a big blank area of wall in one of our focal areas, so I whipped these up to fill up the space. Our "mad scientist" is frankenstein-ing together humans and animals, which is why the charts include things like equine and porcine "anatomy".
  • 10
  • Remember the tool bench I showed off earlier? Here it is with its final textures in place. I think it's the model where I'm most happy with the end result version.
  • 11
  • My Izetta with good textures on it. Love how it turned out!

1 Comment(s)

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On Sep 5, 2009 katbileu wrote:
Those tools on the bench look so real.   Love the bug!

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