Murano / Blog
World Adventures - France
Author: Murano | Posted Oct 30, 2009 | 5 comments
I've uploaded some screenshots from France at http://www.flickr.com/photos/ts3simposium/. Enjoy!
View Comments (5) »World Adventures - China
Author: Murano | Posted Oct 30, 2009 | 2 comments
I've got to show you some screenshots from China of World Adventures! Sorry for not being able so scale them properly. ;)

A sim which just enters a chinese grave.

A river with bamboo at night.

The athmosphere is just incredible! The sky has been improved a lot and has now lots of moving clouds and the light is very colorful. But it's no real weather yet as we saw in Seasons.
The adventures are really cool to play. However, with a cheat you can create your own adventure lots. With a cheat you gain access to a collection of objects to program. You can give an object an action which results from a sim interacting with it and passes that action over to another object. When you're doing this the objects get marked with an arrow.
View Comments (2) »Simposium 2009
Author: Murano | Posted Oct 29, 2009 | 2 comments
Hey there! I'm currently in San Francisco at Electronic Arts. We (SteveB, Wolfsim68 and me) are invited to test out the new expansionpack World Adventures and as well the Create A Neighborhood tool. Yes, you've heard right, it's possible now to create new neighborhood from scratch! I'll be posting later more info about this. Probably with pictures. Let me run now in the game testing out these cool new things. :o)
View Comments (2) »Sims 3 Objects with TSR Workshop
Author: Murano | Posted Aug 31, 2009 | 2 comments
Currently we have a closed beta test of TSR Workshop running which focuses on object meshes. Yay! And this is the result I've got so far:

There are still quite a few bugs which need to be fixed first until those objects can be uploaded for download. :)
View Comments (2) »R.I.P. Hampton Set
Author: Murano | Posted Aug 27, 2009 | 5 comments
I've lost yesterday 9 windows and 6 seatings meshes (and their lower poly detail meshes, this makes 30 ready to import meshes) due to a harddisk crash. It's not possible to rescue the data on it. If I'm going to start over, I dunno yet.
View Comments (5) »Trees? Trees!
Author: Murano | Posted Aug 23, 2009 | 2 comments
I successfully modified the Italian pine tree! I made it shorter and a bit wider. This is currently only a replacement because no programm can yet clone trees/shrubbery correctly. This is also why the textures aren't changed.

The foliage sways correctly in the wind and also the lower detail mesh works. This tree modding is currently very experimental! Also due to the special software used (a demo, very limited) it's very unlikely we're going to see many new custom trees/shrubbery. :(
View Comments (2) »What's coming?
Author: Murano | Posted Aug 12, 2009 | 10 comments
I'm currently working on those windows below for Sims 3. :) They will soon become available for download when the Workshop is ready to produce object meshes.
And here's a very close-up render to show the texture detail.

There will be probably also doors and door frames. ;)
View Comments (10) »Sims 3 object meshes!
Author: Murano | Posted Jul 30, 2009 | 11 comments
Yes, it's possible now. :D

Credits go to WesHowe, the Jones and Echo for their tools which made this possible. Thanks! However this is still very experimental stuff! Hopefully the process can be made much simpler in TSR Workshop and not so limited.
This living chair isn't yet finished. Need further tweaking.
View Comments (11) »Various natural patterns
Author: Murano | Posted Jun 19, 2009 | 3 comments
I've updated today with some natural basic patterns. Those are cocos, rattan and wood.
Enjoy!
View Comments (3) »TS3 Workshop Video Tutorial
Author: Murano | Posted Jun 19, 2009 | 2 comments
Check out the TS3 Workshop Pattern Plugin Video Tutorial if you have difficulties in understanding the process with the available documentation material. :)
Anyone is welcome to translate the subtitles into your own language. Just PM me and I'll send you the .txt file to work with.
View Comments (2) »
