Tutorials / View Tutorial

Advertisement

By simaddict99 on May 4, 2006 • Material Definition Editing

This tutorial will explain the more basic effects that can be achieved through Material Definition (aka TXMT) editing; including transparency, glass, metallic reflection, glow, and cell animation.
Level of difficulty: intermediate to advanced

Download PDF »

1 Comment(s)

Note: We do our best to make sure the comments posted are of non-offensive material and on-topic. If you see something that is irrelevant or abusive, please report it and we will remove it as soon as possible.

On Oct 3, 2009 RULEFE wrote:
Thank you.

Add a Comment

Warning: Use of bad language, unsuitable links or flaming will result in deletion of your account - regardless of your membership status. Please note that comments must be suitable for our PG13 audience. Your IP address is logged and abuse of this service will result in a ban and evidence sent to your ISP.

 

This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners.
Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved.