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By simaddict99 on May 4, 2006 • Material Definition Editing

This tutorial will explain the more basic effects that can be achieved through Material Definition (aka TXMT) editing; including transparency, glass, metallic reflection, glow, and cell animation.
Level of difficulty: intermediate to advanced

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1 Comment(s) posted so far

On Oct 3, 2009 RULEFE wrote:

Thank you.

 
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