Report this user eryt96
Downloads:2,895,731
Pageviews:242,834
My Creations
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Guestbook
May 26, 2012, by rebeccacross
i absolutely adore your creations. like adore. not joking. i'm in love. keep up the good work!
Jan 18, 2012, by King_Leo
You do not leave much, but what you have done is top.
Dec 04, 2011, by Pyur_Jenius
Apparently you are reading my mind and creating items i would also like to see in the game. Fabulous work, thanks so much for sharing! P.S. May i ask where to find the Zen "wall" that's shown in your page banner? Thanks!
Sep 20, 2011, by casmar
Eryt I have almost all their creations! Thank you for your generosity! And thank you very much for sharing with everyone!
Updates
Thank you everyone!Blog post added Apr 16, 2010
Just want to say a big fat thank you to all those who left congratulatory messages in my guestbook! I'm really really grateful to be chosen for SA of the month when there are so many more talented creators and artists out there. Creating for the Sims is fun, and even more so when you know that people enjoy your work:) ...More
*Update* Eames dining (DCW) and living (LCW) chairsBlog post added Mar 24, 2010
As requested, I've posted new versions of my Eames chairs. They now have 3 re-colourable channels instead of just 1 so you can customise them even more. The polycount hasn't changed. They have been updated using the latest version of TSR Workshop so hopefully there won't be any patching problems. Note - The new chairs won't replace my old Eames chairs in the game so if you've got those... ...More
About Me
I'm working and studying at the same time so life can be a bit busy. I only started making Sims 3 objects in January this year, after I bought a new pc. I hadn't really played much of Sims 1 and 2, so I was amazed by all the custom content out there when I stumbled onto TSR.
Now I enjoy creating Sims objects whenever I feel inspired so don't forget to check for new downloads now and again. All my objects are inspired by real designs. These are things i'd love to own myself but cannot afford to in real life!
Also, if I can't find something in the game, I try to make it myself. My real challenge is to use as few polygons as possible without compromising the overall look of the objects - so whenever possible I try to keep the polycounts below 1000 for a high poly setting, and even lower for a low poly setting. This is to avoid lags and straining your graphics card when you've got a lot of objects in your game.
Thanks for checking out my stuff and please feel free to msg me with any feedback or problems encountered with my objects and I will try to fix them.
Cheers!
- Interests: Art/Design
- Hair: Brunette
- Civil Status: Going steady
- Favorite Food: Hot & spicy
- Housing: Flat
- Job: Science
- Listens To: Jazz
- Personality: Wise
- Starsign: Aquarius
- Style: Jeans and t-shirt
