Ceiling Beams

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Blogpost added May 26, 2010, read 1000 times

Hi everyone! Sorry for the lack of general activity lately; I've just started college and it's been keeping my incredibly busy! Anyways, that's not why I'm here. I'm working on a new project, Ceiling Beams, and have run into a slight problem. As of now, for maximum versatility, each beam comes in 1x1 segments. When placed next to each other, they connect and textures run along the length of the beam seamlessly. However, each segment of beam reacts to lighting different. One segment, while close to a light, will be fairly bright. The next will be darker, the next yet even dark, etc. Well, it SOUNDS like it's normal, but unfortunately, it's horrible in the game. Each beam is shades apart, they don't subtly blend together.

Where there isn't light, one segment will look almost black. The next one will be a lightish brown, and then next to a light, it will be very bright brown. Rather than scrap the project, I figured I'd ask the downloaders what they would prefer:

Option 1: Keep them as is! As long as they are there, the shading difference isn't that big of a deal. This will give a lot of flexibility in terms of how big you can make your rooms and where they will fit.

Option 2: I can make them into preset sizes (1x3, 1x5, 1x7 etc). While these would render better, there would be less flexibility in terms of room size and how they will fit into your lots.

I'm not going to make this into a "real" poll, but rather, you can feel free to leave your opinions or ideas on what I should in a comment here.

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2 Comment(s) posted so far

On May 27, 2010 Mangio wrote:

im not really sure. both options have the pros and cons. i dont really like the shading so i'd go with option 2 \;\) \:wub\:

On May 27, 2010 DT456 wrote:

I prefer option 2! \;\)

 
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