sim_man123 / Content / Tutorials / Sims 3
Baking Shadows
Author: sim_man123 | Posted Feb 23, 2010
This tutorial will show you how to automatically create a multiplier using Blender3D (version 2.49) and export it so that it can be converted to DDS for importing into TSR Workshop. This tutorial may be updated for the revamped Blender3D v2.5 user interface once a final, stable version is released.
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