TSR Workshop Release Candidate 1 launched
We are very happy to release our first Release Candidate for TSR Workshop. Many hours and lots of work has gone into this version (thank you Micke!) to make sure it has most, if not all, features you would want from our all-in-one package. The biggest new features is the support for morph states and the automatic generation of shadows.
And of course this new version is compatible with EA's latest patch and Expansion Pack and also only produce completely safe .sims3pack content.
Make sure you also update our Milkshape plugins when you download this new verson. Info on this here (new window).
Grab the file here (make sure you download the file called Release Candidate!)
Release Notes:
User Interface:
* Image editor cleaned up
* Importing/exporting project to package moved to project contents
CAS Creation support:
* Morph states with sliders to preview fat, thin and fit states
* All morph states included on export
* New morph states automatically generated on import (based on exported morph meshes)
Object Creation support:
* Automatic generation of Sun shadows
* Ability to create terrainpaints
* Ability to create fences and roofs
* Editing of bounding boxes
* Automated/optional footprint update
* Slider with fixed angle rotation of objects to see sun shadows from different angles
Textures/Materials/Patterns:
* Ability to set final texture sizes with Material Editor
* Editing of Color and HSV patterns
* Exchanging patterns with WSP format between projects
* Possible to view and change material states (dirty and default)
* Alpha color values can now be set
Improved 3D preview:
* 3D Preview rotation / pan improved to feel more natural
* Color adjustments for 3d preview
* Adjustable ambient lighting
Overall Improvements and bug fixes:
* Creating new project from existing project
* EP and game patch breaking workshop fixed
* Arms stuck to body fixed
* Automatic mask size update fixed
* Ceiling lamps placement fixed
* Importing package now creates unique id´s
* HSV Shift text entries not updating hsv shift fixed
* Various importing problems fixed
* Color variations not showing up in game fixed
* Problems when cloning fences fixed