Lady Darkfire's Blog

Latest Blog Headlines

Dec 04, 2009

In regards to the Food files...

Jan 09, 2009

It's a New Year

Nov 04, 2008

Epic Journey

Nov 04, 2008

Simplified Stimuli

Oct 24, 2006

How-to Recolour my 2D Wall Scroll
In regards to the Food files...

Blog post added Dec 04, 2009 | 0 comments

To the valued visitors, a few may notice that my food files don't work with the current expansion packs. Your Sims may go to the fridge and open the door but simply stop at that point. Or perhaps they reach the fridge and no options or many appear at all. Unfortunately my food files are not up to date after the Nightlife EP. It's been a very long time since I've set foot into the area of custom food files. I'm pretty certain they do not work with Seasons and beyond simply because of the changes that were made by EA to all foods in general.

At this point I'm not going to promise that I will update the files because of in real life obligations. Yet at the same time I also am not going to say that I won't try to update the files and re-upload the newer files. It's definitely on the horizon to one day be fixed proper. Until then I only recommend my food files for those that have the EP up to the Sims 2 Pets EP. I can't honestly say that the files will work beyond that particular expansion pack.

One last note is to please not modify or 'fix' the files for Sims 2 or to convert the files to Sims 3 and then upload elsewhere. I would like to reserve that right for either my husband or myself.

Thanks all and take care!

It's a New Year

Blog post added Jan 09, 2009

Hope that your new year is filled with wonderful surprises and plenty of success! Even though I had wanted to get back to creating I can't seem to draw away from playing World of Warcraft. It's an amazing MMO with a zany community. Which isn't to that I've given up on Sims. One day I'll get that creating bug again. Until then though it's a wild downloading spree for me! Anyways, here's to an exciting and fun-filled 2009 for all. Take care!

Epic Journey

Blog post added Nov 04, 2008 | 0 comments

Hi guys,

it's been a long time since my last update. IRL matters have always taken priority over games and unfortunately it meant giving up Sims 2 for a while. Thankfully things have finally cleared up! I have a ton to catch up on in the Sims world. Heck, I have a lot of stuff packs and expansions to purchase. Gah! (>.<)/

At any rate it'll be pretty fun making the trek back. When I first started making custom foods(Taught by the very awesome Fireflies before the tutorials came out o.O) there wasn't much of anything. Nowadays there's a great deal to choose from and that's just delightful. Hopefully I can find my niche again.

Take care and happy simming!
Lady-sama
Simplified Stimuli

Blog post added Nov 04, 2008 | 0 comments

...Fun exciting and wonderous a definite place to be come visit today...

Simplified Stimuli an online collection of my picture-ific fanfiction. It's hosted on my Live Journal and the best part is that non-LJ users may leave comments or suggestions without signing up for an account. Figured it would be less hassle for all of us. :3

Visit today

How-to Recolour my 2D Wall Scroll

Blog post added Oct 24, 2006 | 0 comments

I've received a few PM's in regards to how to recolour my 2D Wall Scroll mesh. The way I mapped it out allows for the picture to be stretched out in the same way that Maxis walls are stretched out for the game. Before I begin though? Thank you so much for downloading my wall scroll.

How to recolour my 2D Wall Scroll:

1.) First create a 505x833 template. This is the image that will be on the wall scroll.

2.) Paste the picture of what you want on the wall scroll onto that 505x833 template.

3.) Once that is done re-size the 505x833 template to fit onto the 512x512 texture. The part that you are 'squishing' is the picture minus the bars. The bar is the one on the bottom and the cap is to the right of the bar. So you can recolour the bar and cap differently.

4.) Once you copy and paste the 505x833 picture onto the appropriate place on the mesh texture it will fit perfectly in game. No distortion!
 
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