TSR Workshop RC4 out!
The latest version of TSR Workshop is here. This version is compatible with World Adventures expansion pack (no more faulty CAS creations) and content produced will install properly.
Here is a complete list of updates:
* Fix for objects not installing properly with the WA patch (special thanks to Inge Jones for helping with this).
* Auto generation of wallmasks (somewhat experimental).
* Fixed bug that generated an error when adding/removing variation on build item.
* Added question to adjust bounds if bounds are higher than the standard wall height.
* Made image editor more user friendly. Now adds "key:" to reskey if it's missing.
* Added bone assignment and weighing editor.
* Fixed bug in Accesory-casps that caused dx-error on device reset.
* Fixed alphablending bug for accessories.
* Updated the milkshape import plugin. Rounding bone weights to closest integer due to the way milkshape handles boneweights.
* Fixed some rendering issues on Device Reset.
* Added normal map toggle button objects.
* Changed Roof rendering to include uv-selectors, scales and noise map.
* Fixed boneweight problem on MLOD's.
* Changed the WSO format for bone weights.
* Fixed bug causing project status to remain unchanged after import of mesh.
* Added support for proper fireplace cloning.
* Fixed bug in Milkshape plugin that caused bone entries to be overwritten when importing a second WSO file.
* Fixed a cloning bug that caused non recolorable items to crash game when using the eyedropper tool.
* LITE clone/missing bug fixed.
* Fixed bug not updating build-item material textures and sized on import of new dds.
* Fixed buildmode camera positioning bug.
* Fixed buildmode rotation bug.
* Fixed a bug in the texturetoolbutton that caused infinite redrawing loop.
* Fixed some rendering update issues in material and patterneditor.
* Fixed bug causing casp projects to be set as changed on loading.
* Fixed bug causing object projects to be set as changed on export.
* Rewritten rendering process. Now resetting device properly.
* Fixed a bug that caused the wrong LODLevel to be set on Objects when switching from CASP with UltraHigh lodlevel.
* New vertex and pixelshader for CAS Parts.
* Hair rendering updated (added alpha blend).
* Added togglebutton for displaying bumpmap.
* Changed the way CAS Part thumbnails are created.
* .Bin exporter removed.
* Tagval editor bug fixed.
* Fixed problem with shared vertex and indexbuffers when importing new mesh.
* Fixed rounding problem on BGEO.
* Added possibility to export files from the FNV hash search window.
* Added SpeedTree(r) texture resources to the mesh property grid.
* Speedtree exporter now exports the textures upon export of speedtree data.
Make sure you grab the version called RC4 and update your plugins for Milkshape. Get the latest version here.