Baking is a process available in some 3D programs such as Cinema 4D and the free Blender. Although baking is not an essential process, it can greatly improve the appearance and effectiveness of your multipliers. Baking uses algorythms to compute accurate shading for your mesh based on lighting and it will generate a texture ready for converting to a professional-looking base for a multiplier. This base can then be touched up with small details as needed, resulting in a truly professional looking multiplier. The image below shows a baked multiplier for a window.
If your 3D program does not support baking, it doesn't matter. You can usually export your meshes as an OBJ file (OBJ is a universally adopted format amongst most 3D applications) which can then be imported into an application that offers baking.
We have detected that you are using an Ad-blocker plugin. This means our main source of income to cover bandwidth costs is blocked when you are using our free service. We would ask that you whitelist us and allow ads to show.
Anyone using an Ad-blocker plugin will be forced to wait 30 seconds instead of 10 on the "please wait" page.
For as little as $2.99 per month you can become a VIP member. This lets you use our service free of all ads and unlocks access to our popular Download Basket and Quick Download features.