- What is baking?
Baking is a process available in some 3D programs such as Cinema 4D and the free Blender. Although baking is not an essential process, it can greatly improve the appearance and effectiveness of your multipliers. Baking uses algorythms to compute accurate shading for your mesh based on lighting and it will generate a texture ready for converting to a professional-looking base for a multiplier. This base can then be touched up with small details as needed, resulting in a truly professional looking multiplier. The image below shows a baked multiplier for a window.
If your 3D program does not support baking, it doesn't matter. You can usually export your meshes as an OBJ file (OBJ is a universally adopted format amongst most 3D applications) which can then be imported into an application that offers baking.
For more information about the merits of baking and drawing multipliers by hand (and for information about creating a good multiplier either way), see: Object Creation Part 2: Object Textures.
For a step-by-step tutorial on baking in the free Blender, see: Baking Shadows
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