- Adding Glass to Objects
Sometimes you wish to add glass or another fancy material to your object which isn't present yet. The following steps will show you how this is done.
Rightclick on the group you wish to clone and choose Duplicate.
Optional step. Rightclicking on a group allows you to rename the groups with your own names. This is especially helpful if you have a lot of groups to work with.
Open the Material Editor by clicking the button next to material.
From the Shader drop down list select the material you want. In this example Glass for objects is chosen.
Next Workshop will ask you if you want to populate the material with the default properties. Important that you click No.
Comparing to existing Materials
The best way to achieve what you want your material to look like is to look at existing EA materials by cloning an item which already has that specific appearance. The following shows a Glass for objects from EA (sculptureFloorChinaCabinetFederal2x1).
In the next chapter you'll learn how to achieve this by removing (or adding) properties.
Edit Material Properties
The editing in this chapter can also be done on existing materials and doesn't require to duplicate a group of course.
You can delete properties by rightclicking and choosing Remove.
If you know the shader accepts other properties which aren't present you can add them over the + Add link in the top right corner of the Material Editor and the following dialog will show up where you can select what you want.
Sometimes you require to relink an existing complate, choose Browse when rightclicking on Diffuse map or Specular map and select the correct complate in Project Contents.
If you're satisfied with the properties and their values click on Done in the Material Editor.