Content / Tutorials / Sims 2 / Object Meshes
Adding tiles and fixing the footprint
Author: Murano | Posted Sep 2, 2008
Stop your Sims from walking through your custom objects.
Read more » | Download PDFSlot tutorial part 1
Author: AnoeskaB | Posted Jul 16, 2008
This tutorial will explain what slots are, how to move them to another position, how to rotate them and how to change the type of slot. This is an advanced tutorial. It is assumed you already know how to mesh and know how to work with SimPe.
Texture Mapping with Milkshape 3D
Author: rose-maman | Posted May 24, 2008
Meshing is fun, texturing is easy, learn my tricks and be happy
Add Comment | Download PDFAdding slave groups to object meshes
Author: Spaik | Posted May 17, 2008
This tutorial will teach you how to add a slave group (or subset) to objects. It only covers updating the package in Simpe and not all the process of cloning. You will also find useful my first tutorial on adding subsets. Level: Advanced.
Add Comment | Download PDFMaking Custom Poses
Author: sim_man123 | Posted Apr 29, 2008
An advanced level tutorial that covers the process of making a custom pose for you sim in Milkshape and then importing it into the game. Assumes previous knowlege of making custom objects and being comfortable working in SimPE, and not afraid to break things!
UV Mapping and Shadows
Author: sim_man123 | Posted Apr 22, 2008
A intermediate tutorial that walks you though the process of UV Mapping a simple cabinet and then properly applying and shading the texture with shadows. Based loosely on method rather than direct instructions, so previous knowledge of meshing and texturing, as well as how to get meshes into the game is needed.
Add Comment | Download PDFAdding groups to object meshes
Author: Spaik | Posted Apr 4, 2008
This tutorial will teach you how to add a group (or subset), recolourable or not, to objects. It only covers the updating of the package in Simpe and not all the process of cloning. Level: Intermediate.
Add Comment | Download PDFMaking better plants
Author: sim_man123 | Posted Mar 27, 2008
Article about my method for making plants. Includes a fairly basic guide to making the mesh and texture (nothing that is program-specific though), and a few things about optimizing the appearance of how it looks in the game. Not for brand-new creators, basic knowledge of making a mesh and importing it into SimPE is required.
Read more » | Download PDFClone Objects Animated through Joints
Author: Spaik | Posted Sep 17, 2007
This tutorial will teach you how to manage object meshes that are animated through joints, using Simpe, Milkshape and Unimesh Plugin. It only covers exporting-updating-importing the mesh and not all the process of cloning.
Level: Intermediate
A Simplified Explanation of the Reposito
Author: MsBarrows | Posted Jun 12, 2007
A step-by-step example of how to convert a custom mesh to use the repository technique, in order to reuse the textures of an existing object rather then requiring its own recolours.
Read more » | Download PDFHow To Make Fridges Seasons-Compatible
Author: MsBarrows | Posted May 17, 2007
A simple step-by-step description of how to make custom fridges Seasons-compatible.
Add Comment | Download PDFPolygon Count Mystery Solved
Author: windkeeper | Posted Jul 29, 2006
What you need to know about polygon count and when do you need to worry about it.
Level: Basic
Master/Slave files
Author: simaddict99 | Posted Jul 28, 2006
A guide to creating slave files which draw their texture from a master file in the same way matching Maxis pieces do. A great way to reduce file sizes and make recolors faster & simpler. Step by Step, color image instructions.
Add Comment | Download PDFQuick guide to creating a coffee table
Author: Nanshi_Nibble | Posted Feb 19, 2006
This tutorial tells you every step you have to do to make a coffeetable. From milkshape to simpe
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