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TSR - New bumpmaps for clothing with the TSR Workshop Tutorial.
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Posted by v_ware on Aug 18, 2009• New bumpmaps for clothing with the TSR Workshop Tutorial.

Before using this tutorial I want you to read and do Sinastra's In Depth Clothing Re- Texturing Tutorial for the TSR Workshop, if you don't know how to retexture yet!

New bumpmaps for clothing with the TSR Workshop Tutorial

Welcome to my "New bumpmaps for clothing with the TSR Workshop" tutorial. Before we begin, I assume you have read Sinastra's wonderfull In Depth Clothing Re-Texturing Tutorial for the TSR Workshop. Therefore I stress that this tutorial will not learn how to manipulate DDS files in any way.

This tutorial will help you get rid of the old bumpmaps and teach you how to create new ones with TSR Workshop.  Re-texturing is new to me so this tutorial will not be perfect. I hope it still helps you with learning how to create new items for The Sims 3 without those hideous old bumpmaps.

1: Let's get started!

As stated before I assume you have done Sinastra's tutorial. When you have finished it you sometimes (depending on the base mesh you used to retextured) see an old bumpmap showing trough in the game. Darn... Al that work just to see it being ruined by a bumpmap!

 

 

 

Well when I had the same problem (See pic above!), I fooled around and found a solution! I'll teach you how you can get New bumpmaps for clothing with TSR Workshop.

So, when you have retextured a mesh you should have a new Overlay, a new Clothing Multiplier, a new Clothing Specular. Here is my example dress with all these in TSR Workshop with my new DDS files next to it!

 

 

You have to import these DDS files in the right places.

To do this click "key:numbers" (in bold in TSR Workshop next to Overlay, Mask, Multiplier and Clothing Specular), there will appear three dots, click them and select import in the new window. 

Your New Overlay must be entirely black.

On to the next part! -->

7 Comment(s)

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On Sep 3, 2009 ancsie18 wrote:
Don't you know, how can I make that kind of bumpmap as the original? I hate that every dress what I made are so shiny.
On Sep 4, 2009 v_ware wrote:
You need to make your specular darker. The one under textures. For more detailed explenation read: Sinastra's In Depth Clothing Re-Texturing Tutorial for the TSR Workshop.
On Sep 5, 2009 frisbud wrote:
Just wanted to give you a heads up about a correction that should be made -- The first of the three DDS files under the Mesh tab IS the bump map. The second DDS file is a copy of your multiplier and the third, as you noted, is the Clothing Specular. Ancsie, the bump map adds extra shine to your clothing. If you don't want it so shiny, just use a blank bump map.
On Oct 9, 2009 pangrum wrote:
thank
On Oct 18, 2009 Rafaelcamposdesouza wrote:
Teach me to do a Machine? please
On Nov 10, 2009 XxAngel_of_PainxX wrote:
thanks this tutorial helped me a lot <3 but i've got still a big problem. when i'm testing my dresses or skirts in the game, the  arms are in the dresses or skirts...it looks a bit creepy. i made something wrong. can somebody help me?
On Nov 15, 2009 lollylopmr wrote:
help can you rewrite this for the new tsr workshop i need help

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