Tutorials / Sims 3 / View
Posted by Rosaleena on Aug 28, 2009• Eye shadow: Basics: Beginner+
Hello!
This tut will teach you how to create your own eye shadow in the simplest way that I know of. We will be editing a Maxis eye shadow (I said it was simple!) and then importing it into the game. I know it's not special, and we're not fiddling around with colors and masks, but it's the core... the basics for the beginners!
You will need:
- TSR Workshop (up-to-date, remember!)
- PhotoShop (I use 7.0)
- The .DDS plugin
- Sims 3 (of course!)
We'll start by opening TSR Workshop, and clicking "Create a new Project".

Then this box should come up:

We want to select "Makeup/Facial overlay".
Once it's selected, click next. This tree should come up (it may take a moment to load the info):

When the tree pops up, click Young Adult, then Female, then Everyday. We want to select "afMakeupEyeshadowSweet". This is because we will be creating an eye shadow tail (you'll see what I mean later). Now click next.
This box comes up:

The box I've highlighted is the most important part of them all. Each item you make needs a Unique Identifier. So just add the first letter of your name or any word you like - as long as it's unique (make sure it doesn't have same identifier as another item basically).
Fill out your Project Name, Title and Description in any way you like... it's totally up to you.
Click Next when you're done. When the Finished box comes up, click Ok.
Now your 3D Object preview comes up. On the navigation panel to your right, click the "Texture" tab. Like so:

Then we want to export the Face Overlay into a .dds file. We do this by hovering over the Face Overlay bar and then clicking the small "..." box that comes up. Then this box comes up:

Can you see the similarity between these white smudges and the in-game eye shadow? It's hard to think of at first, but you get the idea. We then need to click "Export". I'd recommend creating a new folder and saving it as "makeup_face_overlay" or something like that. Then just click Save.

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