DDS Files for plant meshing with TSR Workshop

Tutorials by riccinumbers added Oct 28, 2009, read 8009 times

This tutorial will not teach you to mesh, only the how to of the dds files for creating a plant

This Tutorial assumes that you already know how to export, mesh, UV Map and re-import into TSR Workshop. It also assumes that your have a working knowledge of terms for Adobe CS2 or higher. We will be working with “Sculpture Vase Contemporary”.

Programs we will be using

TSR Workshop
Adobe CS2 or higher
DDS Plugins for Adobe

BlackGarden’s Tutorial will also be very useful if you don’t know about Adobe’s pen tool:
Extracting Sims and Objects from Screenshots

Step 1

You should have already meshed your plant and have your UV map handy. Make sure your map is the size of the dds files from workshop for this tutorial. The size of the dds we will be using is 256 X 256. Then import your meshes to WS. Delete all Variation Files by choosing them and in turn hitting the red X until you only have one file.

Step 2

These are our dds files we will be working with. We will not be exporting the mask for this tutorial, we won’t need it.
In turn export Overlay, Multiplier, and Specular naming them and placing them in a file you can find easily.
Open Adobe CS2 or higher. Drag, in turn, your Overlay, Multiplier, and Specular into Adobe

Step 3

Now you will make a blank 256 X 256 file to work with. Not necessary but an easier way to make your files. Make it black.

I’m going to take my UV map and place it on the blank file Like so:

Step 4

Now we will position our plant and other non recolorable images on the map.

Step 5

Now delete the UV map, flatten image and you should have this:

Step 6

Now we have our working “Model” for the rest of our dds files.

Now we’ll work on our Overlay First

Copy this “Model” to your overlay file. Ctrl A, ctrl C this file and then ctrl V to the overlay. Your overlay now has its base.

Ah, but your overlay needs a new alpha file. So back to your “Model”. Duplicate the main layer of the model file. Using your wand tool you will select all black parts on the duplicate layer and right click select inverse. Using your pencil at the highest setting and making sure your main color swatch is white click on your selected image. You should have something that looks like this:

Step 7

Now we want to ctrl A and ctrl C to copy this layer to our Overlay Alpha. So lets do that now, ctrl V to paste and you should have an alpha layer for your overlay that looks like this:

Step 8

Flatten layer and save as a DXT5 ARGB 8 bpp | interpolated alpha. Overlay is now done.

ONWARD! Now would be the time to grab a cup of coffee or a Soda…..So I’ll wait for a minute.

Ok minute over. Now we will work on the Multiplier.

The first thing we want to do is go back to our “Model”. Make sure you deleted the Alpha File we made for our overlay. You should now be back to this for your “Model”:

Step 9

Now we want to make a multiplier file. So again duplicate your “Model” layer. Now go to Image/Adjustments/Desaturate. Now your “Model” should have a layer that looks like this:

Step 10

As before you will copy this layer and paste it over the multiplier file. Now we get into the tricky parts……Yes what makes you think it can’t get any more complicated? Hmmmm?

Take your UV map and place it on top of both the Multiplier layer then reduce visibility to 35%. You should have something that looks like this:

Step 11

Now see how we still have the pot to do? Well we are going to hand draw around the pot with a grey layer. So make a 256 X 256 Grey layer to work with and save it. Now place that saved layer over this multiplier and reduce visibility to 45% so you can see the UV map underneath. Rastersize the layer in case you didn’t know you had to do that. Right Click on the layer, Rastersize. You should now have this:

Step 12

Now we will cut around the pot using our pen tool. If you don’t know how to do this I suggest you read BlackGarden’s Tutorial first found here:

Extracting Sims and Objects from Screenshots

Now we will delete the extra layer and the UV map, then flatten so that we are left with this:

Step 13

Now we Could get into all the technical stuffs about shading in your multiplier because the pot part does need some shading, but that is not the purpose of this tutorial. So we won’t :0).

So Onward, now we need an alpha layer for the multiplier. Yes on plants the Multiplier has an alpha layer. So now we will go back to our “Model”. Select the black parts with your wand tool and then select inverse so that your parts are selected. Going to your pencil tool again we want to make white the parts to the plant. Ending up with something that looks like this again:

Step 14

Now place our UV map over top of this file. Reduce visibility to 35% so you can see underneath the UV map. Now comes the most important part or making our leaf totally invisible around the leaf in game. You are going to trace your UV map around the entire leaf surface of the mesh part with your pen tool (Again referring to BlackGardens Tutorial). Like this:

Step 15

Notice how I drew a little bit larger than my mesh map. Now we will layer via cut just that section. Delete the UV map and place a white background layer underneath the cut out. Flatten and it should look like this:

Step 16

Now you will copy and paste this to the alpha layer of the Multiplier and your channel should look like this:

Step 17

Now save to DXT5 ARGB 8 bpp | interpolated alpha. Your Multiplier is now done.

Take a break, Walk around and clear your head, the hard parts are now done. We have one more thing left to do. The Specular.

We’re going to go back to our “Model” mesh and clear off all the editing we have done thus far. So Edit/Step backwards until you get back to where our “Model” looks like this:

Step 18

Now we want to copy this to our Specular file and then place our UV map on top with a 35% visibility so we can see below. Cut out Place a white layer under your UV map and cut out your planter part like this again using the pen tool:

Step 19

Now save to DXT5 ARGB 8 bpp | interpolated alpha. Your Multiplier is now done.


Take a break, Walk around and clear your head, the hard parts are now done. We have one more thing left to do. The Specular.

We’re going to go back to our “Model” mesh and clear off all the editing we have done thus far. So Edit/Step backwards until you get back to where our “Model” looks like this:

Step 20

Add a totally black alpha layer and then save as a DXT5 ARGB 8 bpp | interpolated alpha. Now we are ready for import back into Workshop.

So in turn import each file into Workshop, Overlay, Multiplier, and Specular. Your plant should look something like this:

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14 Comment(s) posted so far

On Oct 29, 2009 Angela wrote:

Looks great Cath! \:D

On Oct 30, 2009 Hadewych wrote:

Um, eh, ooh, this is still way above my head, but I gleaned a very good tut for extracting sims out of it \:D  I'll be coming back when I feel more confident, that's for sure \:\)

On Oct 30, 2009 Freemousse wrote:

I'll buy Adobe photoshop and trye, it's so great, thank you very much \:wub\:

On Nov 3, 2009 jagodicabobobica wrote:

\:D Good!!!

On Nov 3, 2009 oldmember_goldenjuice wrote:

Please,I wanna know,why when I'm trying to import a new texture,it always say"Error when loading preview."?\:confused\:

On Nov 8, 2009 XxAngel_of_PainxX wrote:

great. i will try it out soon :]

On Nov 28, 2009 MysticVelvet wrote:

Great tutorial, I have been wobdering how to do this in Sims 3 as I have done quite a lot of plants and flowers on Sims 2, this is a lot more complicated though...lol, still thanks to your tutorial, i'm sure i'll get there again \:\))\:wub\:

On Nov 28, 2009 MysticVelvet wrote:

oops, I meant wondering....lol

On Dec 22, 2009 kelxaa wrote:

Great \:D Thank you.

On Dec 23, 2009 brilleno wrote:

Help PLZ!!! <<<TSR Workshop Cannot Locate  The Game Folder. Do you want to browse it Manualy?>>> --- What TO DO? \:\(

On Jan 15, 2010 Aisa wrote:

Thanks, very good job \:rah\:

On Mar 22, 2010 party776 wrote:

still confused!\:mad\:

On Dec 27, 2010 wrote:

hey ricci,your tutorial looks interesting, but i've some trouble with meshing the plant-model =( i dont know how to start for example : meshing the leaves. i know that i should duplicate the leaves, but they looks better and more realistic if i deform every single leave.  i use milkshape 3D and gimp to create and texturing the meshes. i hope you can help me i would really like to learn how to create plants.
 
best wishes .
PrincezZ89

On Jan 17, 2012 bukovka wrote:

Thanks! \:rah\:

 
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