How to Make Patterns Using PSP
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How to Make Patterns Using PSPTutorials by pegasussims added Jun 15, 2009, read 8588 times
How to Make Patterns Using PSP
Special Thanks go to MsBarrows for her guidance, patience and know how.
What you will need to complete this tutorial:
- Paint Shop Pro - In this tutorial I used PSP X2
- If you are using Paint Shop Pro X2 you will need to download Nividia DDS V3.02 from www.fpsbanana.com/tools/download/650
- If you are using Paint Shop Pro XII or earlier you will need to download the latest Nividia DDS from http://developer.nvidia.com/object/photoshop_dds_plugins.html
You will need to make a file called PlugIns under C:\Program Files\Corel\Corel Paint Shop Pro Photo X2\PlugIns (You will be able to do the same with the older version of PSP, your address will just read a little different then mine.) You will need to place a copy of the DDS PlugIn in this PlugIns folder. If your DDS was downloaded as an .exe file, it should install to this folder.
If you are using PSP X2, you will need to enable your plugins if you haven't already. You do this by going to File - Preferences - File locations.

Under File types, click on Plug-ins. Under Plug-in File Folder, uncheck Limit load plug-in to those with an .8B? extension only. If the location of your plug-in file isn't listed, click add and find the location. Under the folder options make sure Enable and Use Sub Folders are checked.

After completing this tutorial you can continue with Murano's Sims 3 Workshop Pattern Plug in Manual.
This is Where We Start
Important fact for you to remember when working with the color channels and the alpha channel:
- Black = invisible
- White = visible
- Gray = Transparent.
Open your pattern in PSP. Goto Image - Resize. Under Pixel Dimensions make sure you are set to pixels.

Under the “New” column type 256 for width.

It should change both width & height, if not under the advanced setting you will need to un-check the “lock aspect ratio”.
Click OK. Now your image is 256 x 256, the size needed.
When I made my pattern, I made sure it would tile properly. I also made it with Red, Green, Blue and White. This was just to make it easier to make the color channels. Once it is completed and installed into your game, you will be able to turn it to any colors you want. You will want to make any alterations that you want to your image at this time to insure that it is tilable.
To make the Red channel
Click on Layer - New Adjustment Layer - Channel Mixer.

Since we are making the Red channel, slide the Red slider all the way to 200. Slide the Green and Blue to -200.

Before hitting “OK” click on the “General Tab” and type in the name field “Red”.

Now click OK.
Click on the “eye” (visibility toggle) of the Red channel layer. You don't want to see this layer when making the other channels. You will do this after every channel layer you make.

Repeat this process two more times. Once for the Green channel and once for the blue.
For the Green channel the sliders are as follows:
- Red: -200
- Green: 200
- Blue: -200
For the Blue channel:
- Red: -200
- Green: -200
- Blue: 200
Don't forget to change the name on the General Tab. If you do forget it is not a big deal as you can change it on the layers palette.

Now that we have made the color channels it is time to make a mask. In the layers Palette make sure you have the background layer selected. Goto Layers - New Mask Layer - From Image.

In the add mask from Image window you will see your pattern name. Make sure “source Luminance” is checked.

At this point you will want to take a good look at your mask. Any areas that are gray will be partly transparent. For this image I used the Flood Fill tool with black to fill in the gray areas. As you fill them in they will become more transparent.
With the mask layer highlighted in the layers palette, go to Layers - Load/Save Mask - Save Mask to Alpha Channel.

Type Alpha in the name field and hit Save. You will not see anything happen after you hit save. At this time make the mask invisible in the Layers Palette.
If you are using Paint Shop Pro X2, you will want to go to File - Save as. Under file type you want to select dds. I didn't change any of the settings on the pop up screen, I just hit save.

At this point please proceed with Murano's Tutorial Sims 3 Workshop Patterns Plugin Manual
If you are using Paint Shop Pro XI or older you can proceed with Murano's tutorial How to create a RGBA Stencil Mask starting at the Save as dds point. Then continue on to the Sims 3 Workshop Patterns Plugin Manual.

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8 Comment(s) posted so far
#1 On Jul 18, 2009 AdDiCtEdZ wrote:
is there a way i can get the PSP X2 Nvidia 3.02 dds plugin - www.fpsbanana.com/tools/download/650 - that site is down
my email is [email protected]
#2 On Nov 15, 2009 rian90 wrote:
This is great but I am confused. I use PSP X and you say to proceed with Murano's tutorial "How to create a RGBA Stencil Mask" starting at the Save dds point but the only thing after the Save dds point is...You are done! I don't know what to do after I save to dds using your tutorial.
#3 On Jan 28, 2010 sehana wrote:
I have done everything that was posted, but I still can't view DDS files in PSP.
I have PSP ver.11.2
#4 On Jan 28, 2010 sehana wrote:
@rian90 I believe you have to import the dds file to your project.
#5 On Mar 3, 2010 robbyngirl wrote:
Well I followed these steps and the ones for the workshop... But all my patterns turn out just white in the game? The little pictues when you install is right, but in the game they are white... I have no clue what I am doing wrong. I have been at this for hours LOL. Anyone have any ideas, please let me know.
#6 On Jun 2, 2010 K_static wrote:
Im so happy someone besides me still uses paint shop pro.. Thanks for this tutorial very much!
#7 On Mar 15, 2011 Precious3030 wrote:
#8 On Mar 21, 2011 trasty wrote: