BASIC HAIR MESHING IN TSR WORKSHOP

More from this Author

Apr 06, 2010

I have updated Hair Fashionista 2

Apr 01, 2010

I have something to confess

Dec 21, 2009

BASIC HAIR MESHING IN TSR WORKSHOP

Dec 09, 2009

Sorry!

Aug 05, 2009

Free Sims 2 Sets

Tutorials by ulker added Dec 21, 2009, read 94347 times

What You Will Need

TSR Workshop 0.8.7 or later (http://www.thesimsresource.com/workshop)
You will need TSR Workshop for importing/exporting your meshes and textures and exporting your final work as a .sim3package or .package. This tool doesn’t make meshes, you need a 3d application for that.

A graphics editor capable of supporting DDS (I’ll be using Photoshop CS3)
You’ll need a graphics editor to draw your hair textures and save the textues in .dds format. This is the only format The Sims 3 recognizes. You can’t just save your textures in .bmp or .jpg.

Milkshape 1.8.5 or later
You’ll need Milkshape mainly for bone assignments and because Workshop has Milkshape plugins to export – import .wso files. This format can hold bone assignment information. But for modelling I strongly recommend to use a more professional 3d application like 3ds Max, Maya and Cinema 4d. It doesn’t mean you can’t mesh in Milkshape. But Milkshape has very limited tools to help you get your work done faster, so you’d probably spend weeks in Milkshape to create a smooth and beautiful hair mesh. Trust me, it’s a lot of work!

CrazyBump (http://www.crazybump.com/) (optional)
This program is amazing . You can make your bump maps, specular and normal maps within seconds with this tool. Try it!

Step 1

So, first things first. Install TSR Workshop then go to C:\Program Files\The Sims Resource\TSR Workshop\Extras\Milkshape Plugins and grab the two files named msTSRWorkshopExport.dll and msTSRWorkshopImport.dll. Now go to C:\Program Files\MilkShape 3D 1.8.5 and paste them there. Now your milkshape has TSR Workshop plugins!

Step 2

Now fire up TSR Workshop. Hit Create New Project > Hair > Age > Sex > Clothing Category and pick a hair from there.

Pick a hair that suits your new custom mesh best. If you’re planning to make a long hair pick a long one from the list so you can study how their vertices are assigned to bones and copy them. You can also pick a hair that has accessories like hair clips or hats if your new mesh has accessories too. This will make things easier later.

 

Step 3

Name your Project, find a unique name for the unique indentifier (for example creatorname_hair_01) find a name for the title and write a description. Since I’m too lazy to fill all those spaces I just paste Ulker_hair_00x to all of the spaces. It doesn’t matter what you write really. Just make sure the unique identifier is somewhat unique!

 

Step 4

Let’s just save our project in .wrk format and close Workshop. We’ll mesh hair now! Open your favorite 3d application and import one of the example bodies. I’ll be using 3ds Max 2010 and importing the adult female body in this tutorial. But you can do the same things I’ll be doing in another 3d application too. Now group the face, scalp and the body together and freeze them so you don’t move their verts by accident.

Add a Comment

Note: Please report any offensive comments so we can remove them. Use of bad language, unsuitable links or flaming will result in deletion of your account - regardless of your membership status.

198 Comment(s) posted so far

Showing the latest Comments Show 10 more

#189 On Jul 3, 2012 Leebiejeeb wrote:

3ds takes about 1 hour to download..

#190 On Jul 3, 2012 Leebiejeeb wrote:

What Does It Mean by Import A Body

#191 On Jul 3, 2012 Leebiejeeb wrote:

http://www.ehow.com/how_12129750_mesh-objects-tsrw.html Everyone, To Begin to understand This Altogether, Follow These Steps, Alot More Explanation that here!!!!!

#192 On Jul 31, 2012 TiffanyXDD wrote:

Example body?

#193 On Sep 9, 2012 watashiwa102 wrote:

Really confusing. T_T

#194 On Sep 19, 2012 Arcaneflux wrote:

For those trying to import .wrk files to 3ds or other 3d manipulating program. You are doing it wrong, the .wrk file is simply a file for saving your project. So to say it is not the 3d model. The wso files that you can change are recieved from the TSR when you export the meshes (Load the project, go to Mesh and press the little box with the red arrow. Save the files, then import to 3ds.

#195 On Nov 1, 2012 Sweet_Sayonara wrote:

Well, I didn't understand any of that. \:wacko\:

#196 On Feb 9, 2013 cimcim12345 wrote:

i didn't understand anything \:\(

#197 On Mar 20, 2013 toontown123 wrote:

hey wait can i use Cinema 4D STUDIO?

#198 On Jun 4, 2013 sthuyoufuzzbag98 wrote:

Terribly confusing and I didn't understand anything...;__; Thanks anyway for posting this. I bet one day I'll get it.

 
Please wait - loading...
Please wait - loading...