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Posted by SteveB on May 27, 2009• TS3 Workshop Status

'The Sims 3 Workshop' has been growing since we started it back in January 2009 after our time at EA Redwood Shores. So far we have built the basic framework of the tool to allow for plug-in development. We have a full 3D environment and the ability to import new meshes (.obj files) from 3rd party tools such as 3D Studio, or by importing existing Sims 2 creations.

Once imported, our tool allows you to define up to 4 channels on the object to enable full compatibility with 'Create a Style'. We can currently apply textures too, taken from Sims 2 base game textures for testing but will actually use Sims 3 textures in time. We don't want our tool to create one off items within the game. If it's going to do the job it has to do it perfectly, and that means allowing the player to treat CC made with our Workshop just the same as base game items.

More news will follow soon and we hope to release our first tool within days of the game release date. In the meantime, here are some screens to show the tool in action.

9 Comment(s)

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On May 28, 2009 Inge_Jones wrote:
That looks very nice!  Good work everyone!
On May 28, 2009 sims2cri wrote:
Sounds great! I'm available for help in localizations, interface and guides...
On May 28, 2009 Santario wrote:
Amazing news! Thank you from all russian sims-fans!
On May 28, 2009 Shino&KCR wrote:
YaY - thank you for the screens and for creating that awesome tool
On May 28, 2009 kitfu11 wrote:
Yay!!! I'm so excited to see that my fave creators will be able to make gorgeous cc for TS3!!!
On May 30, 2009 voulazarra wrote:
Let me get this straight. We can import items from TS2 modify them make them compatible with TS3??? If that's the case them I love you even more guys!!!!
On May 30, 2009 figaro_black wrote:
I had promised I would not get Sims 3 until I could use CC with it, and I thought that would be a while. And now you've made this. Can't wait to see what all of the talented creators in the community will create. Though I wonder if you know, are the poly limits the same as in Sims 2 or lower considering the open hood?
On Jun 1, 2009 TabbyLou wrote:
So, I guess No News is Good News? How is it progressing?
On Jul 8, 2009 HyStEriCaLPaRoXySm wrote:
how do i download it?

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