2,186 Creations
3,873,949 Downloads
407,956 Thanks
540,747 Kudos
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Send Private Message » | Bookmark Me | Report this user/profileMsBarrows
Guestbook
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Oct 24, 2009
dianalynn43
Hello Sonya, Thank you :) for letting me know about creating for the...
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Oct 22, 2009
jsf
"Gone green" doesn't mean spinach, thanks for the "Yum" anyway, no smilies available, but...
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Oct 21, 2009
jsf
Hi Sonya, I see your minisite has the same problem as mine. I've posted an image of my problem...
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Oct 17, 2009
dianalynn43
Hi MsB, Just wondering if you are planning on creating for the Sims3? I miss not...
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Download Archives
Blog
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Sep 19, 2009• Something is missing...
If you happen to notice any missing images in my blog here, or in any of my FA thread posts or... -
Mar 28, 2009• Another Minor Milestone...
I've hit 2,000 creations! Wheeee! * Ducks before they can hit back * -
Feb 18, 2009• 3 Million Downloads
Just noticed that my downloads have recently rolled over the three million mark. That's a heck... -
Feb 5, 2009• Busy, busy, busy...
School has me even busier then I thought it would, which is a bad thing since it means I have...
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Sims 2 Tutorials
Manually Changing Eye Colours in...
By MsBarrows | Apr 23, 2008
By MsBarrows | Apr 23, 2008
About Me
- Interests: Computers
- Hair: Brunette
- Civil Status: Single
- Favorite Food: Fish & chips
- Housing: Hut
- Job: Computers
- Listens To: Everything
- Personality: Hermit
- Starsign: Leo
- Style: Jeans and t-shirt
The thing I've always loved most about creating content for games - both professionally and as a hobby - is the ability to create an imaginary world and then see it as if it really existed. I mainly create things that are of interest to me for my own use, such as things to match already-existing things, or special props I need for my forum stories here at TSR.
I'm pretty rabidly in favour of the "repository technique" - also known as linked or master/slave files - where you make a new mesh that reuses the textures of an existing mesh. In large part that is due to my download addiction, since it greatly reduces the number of files needed for matching recolours; given a choice between 10 meshes with 3 recolours each for a total of 30 files, or 10 meshes with 3 recolours they share for a total of 13 files... I know which I'd rather have my computer be dealing with!
I'm pretty rabidly in favour of the "repository technique" - also known as linked or master/slave files - where you make a new mesh that reuses the textures of an existing mesh. In large part that is due to my download addiction, since it greatly reduces the number of files needed for matching recolours; given a choice between 10 meshes with 3 recolours each for a total of 30 files, or 10 meshes with 3 recolours they share for a total of 13 files... I know which I'd rather have my computer be dealing with!
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