A new version of workshop is available, 2.0.34.
This new version has support for the latest expension pack, Pets.
It also contains some minor bug fixes and tweaks. For a full list of changes, checkout the Workshop Trac
A new version of workshop is available, 2.0.15.
This new version has support for the latest expension pack, Generations.
It also contains some minor bug fixes and tweaks. For a full list of changes, checkout the Workshop Trac
A new version of workshop is available, 2.0.15.
This new version has support for the latest stuff pack, added support for floormasks and "levelbelow".
Also added support for FBX-export/import. FBX is technology and a file format (.fbx) owned and developed by Autodesk. It is used to provide interoperability between digital content creation applications. Check out the Wikipedia Page
For a full list of changes, checkout the Workshop Trac
Finally! TSR Workshop 2.0 is here and it has a lot of new features!
Some of the new features are:
There´s a lot of other stuff too so be sure to dowload the latest version
Be sure to check out the Development Site where you can find information about the SDK and the latest development news.
Workshop now integrates with s3pe by means of this plugin: S3PE Plugin
This super high quality action movie is a short demo of the upcoming features in workshop.
The UI-text in the demo is barely readable but I think you´ll get the idea anyways ;)
Link to movie: http://www.youtube.com/watch?v=1p7s00s3NRo
This movie was created by Pommes
Today we have the honor to present two milestone tutorials for TSR Workshop written by riccinumbers and Cyclonesue. They are essential to anyone interested in meshing and creating textures for Sims 3.
Those in combination with our extensive Wiki Reference should be all you ever need to create your own custom content. If you still need specific help, please refer to our TSR Workshop forums where you will be assisted by one of our talented artists.
Enjoy and have fun creating!
We have released a new version of RC4 with a smaller bugfix for anyone interested in creating hair. Please re-download the RC4 release again if you intend to create new hairstyles.
The latest version of TSR Workshop is here. This version is compatible with World Adventures expansion pack (no more faulty CAS creations) and content produced will install properly.
Here is a complete list of updates:
* Fix for objects not installing properly with the WA patch (special thanks to Inge Jones for helping with this).
* Auto generation of wallmasks (somewhat experimental).
* Fixed bug that generated an error when adding/removing variation on build item.
* Added question to adjust bounds if bounds are higher than the standard wall height.
* Made image editor more user friendly. Now adds "key:" to reskey if it's missing.
* Added bone assignment and weighing editor.
* Fixed bug in Accesory-casps that caused dx-error on device reset.
* Fixed alphablending bug for accessories.
* Updated the milkshape import plugin. Rounding bone weights to closest integer due to the way milkshape handles boneweights.
* Fixed some rendering issues on Device Reset.
* Added normal map toggle button objects.
* Changed Roof rendering to include uv-selectors, scales and noise map.
* Fixed boneweight problem on MLOD's.
* Changed the WSO format for bone weights.
* Fixed bug causing project status to remain unchanged after import of mesh.
* Added support for proper fireplace cloning.
* Fixed bug in Milkshape plugin that caused bone entries to be overwritten when importing a second WSO file.
* Fixed a cloning bug that caused non recolorable items to crash game when using the eyedropper tool.
* LITE clone/missing bug fixed.
* Fixed bug not updating build-item material textures and sized on import of new dds.
* Fixed buildmode camera positioning bug.
* Fixed buildmode rotation bug.
* Fixed a bug in the texturetoolbutton that caused infinite redrawing loop.
* Fixed some rendering update issues in material and patterneditor.
* Fixed bug causing casp projects to be set as changed on loading.
* Fixed bug causing object projects to be set as changed on export.
* Rewritten rendering process. Now resetting device properly.
* Fixed a bug that caused the wrong LODLevel to be set on Objects when switching from CASP with UltraHigh lodlevel.
* New vertex and pixelshader for CAS Parts.
* Hair rendering updated (added alpha blend).
* Added togglebutton for displaying bumpmap.
* Changed the way CAS Part thumbnails are created.
* .Bin exporter removed.
* Tagval editor bug fixed.
* Fixed problem with shared vertex and indexbuffers when importing new mesh.
* Fixed rounding problem on BGEO.
* Added possibility to export files from the FNV hash search window.
* Added SpeedTree(r) texture resources to the mesh property grid.
* Speedtree exporter now exports the textures upon export of speedtree data.
Make sure you grab the version called RC4 and update your plugins for Milkshape. Get the latest version here.
Another Release Candidate is finally available. The following has been added/fixed in this release:
* Support for World Adventures EP
* Added game path settings to properties
* Added a quick filter feature in the new project window
* Terrain paint bugs fixed (Square brush not working)
* Channel selector bug fixed (Switching no. channels on hair/makeup messed up texture)
* FNV Hash window bugs fixed (Crash when clicking copy/find resources with empty strings)
* Plus many various bug fixes
Grab the new release from this page and enjoy! Make sure you get the RC_2 file!
We are very happy to release our first Release Candidate for TSR Workshop. Many hours and lots of work has gone into this version (thank you Micke!) to make sure it has most, if not all, features you would want from our all-in-one package. The biggest new features is the support for morph states and the automatic generation of shadows.
And of course this new version is compatible with EA's latest patch and Expansion Pack and also only produce completely safe .sims3pack content.
Make sure you also update our Milkshape plugins when you download this new verson. Info on this here (new window).
Grab the file here (make sure you download the file called Release Candidate!)
* Image editor cleaned up
* Importing/exporting project to package moved to project contents
CAS Creation support:
* Morph states with sliders to preview fat, thin and fit states
* All morph states included on export
* New morph states automatically generated on import (based on exported morph meshes)
Object Creation support:
* Automatic generation of Sun shadows
* Ability to create terrainpaints
* Ability to create fences and roofs
* Editing of bounding boxes
* Automated/optional footprint update
* Slider with fixed angle rotation of objects to see sun shadows from different angles
* Ability to set final texture sizes with Material Editor
* Editing of Color and HSV patterns
* Exchanging patterns with WSP format between projects
* Possible to view and change material states (dirty and default)
* Alpha color values can now be set
Improved 3D preview:
* 3D Preview rotation / pan improved to feel more natural
* Color adjustments for 3d preview
* Adjustable ambient lighting
Overall Improvements and bug fixes:
* Creating new project from existing project
* EP and game patch breaking workshop fixed
* Arms stuck to body fixed
* Automatic mask size update fixed
* Ceiling lamps placement fixed
* Importing package now creates unique id´s
* HSV Shift text entries not updating hsv shift fixed
* Various importing problems fixed
* Color variations not showing up in game fixed
* Problems when cloning fences fixed
The new Expansion Pack adds some new object types and categories. This causes some issues with Workshop and cloning. We are working on a fix for this so look for an announcement soon.
Interested in creating something nice with our new release of TSR Workshop? How about creating a plant, a nice new object or why not a pattern? Check out the 4 new tutorials available here and share your fantastic creations with everyone here at TSR!
It's time for celebration!
All those of you impatiently waiting for the new release of TSR Workshop with full support for objects, hair, makeup, accessories and clothing - the wait is finally over!
The public beta, version 0.8.7 is now available for download in our Workshop downloads section.
Please note this is still a beta product and there will no doubt be various bugs left to discover. We have however taken this long closed beta period to make sure as many obvious bugs as possible are fixed and that the version we provide has as many features as possible.
Please note we will not offer any dedicated product support for TSR Workshop since it is not a commercial product. The support you can get is from our dedicated Wiki section with getting started guides and manuals, our user tutorials and our TSR Workshop forums where many of our experienced FA's and SA's are available to answer your questions.
Make sure you read our EULA before using TSR Workshop in your projects and please give proper credit back here.
If you are interested in knowing who made it all possible, check the credits page here.
If you want to support our onward development please consider a donation. The money we get from donations will be used to obtain developer licenses for programs such a 3DS Max, Maya, Lightwave, Cinema 4D and others. With those licenses we will be able to create plugins to be used directly from within those programs and not having to resort to Milkshape only for the mesh import.
It's not quite ready yet, but we're certainly getting real close now! The current public release is version 0.6.4 and the upcoming version is up to 0.8.4 - as you can imagine that means a LOT of changes and fixes has taken place. Here's what you can expect:
CAS Creation support:
Object Creation support:
Improved 3D preview:
Estimated release date is surprisingly soon - possibly even the coming week!
The Sims Resource has invested heavily in TSR Workshop with 2 full time programmers working on it since before the game released in June 2009, and who will continue to work until such time as we consider it a feature full, stable product. We also plan to invest in licences for Maya and 3D Studio Max plug-ins at great expense, to allow Custom Content creators to work quickly and efficiently with their tools of choice. The result will be a software product which has enabled masses of additional content for Sims 3 players to expand and enhance their game.
Whether you are a CC Creator making direct use of TSR Workshop, or a player that benefits every day from the work generated as a result of TSR Workshop, we would encourage you to donate to the project, not just as a way of saying "thanks" for the work done to date, but to help us to continue to invest in the future, for Expansion Pack compatibility and better feature enhancements too.
You can donate as much or as little as you like through PayPal via the link here. Your donation would be much felt and greatly appreciated not only by us, but the whole Sims 3 playing/editing Community!
We have made an addition to the EULA for Workshop which requires websites and other distribution media to link back to the TSR Workshop page at The Sims Resource as a means of giving credit for the development of the software which makes those CC creations possible. The addition is Section 9 and reads:
9. DUE CREDIT
Any website, distribution portal or publication sharing or making available any CUSTOM CONTENT via digital download, CD/DVD or any other Media, must give credit to The Sims Resource as the SOFTWARE PRODUCT developer on their website or in their publication, by title ("TSR Workshop") and by link or reference to the TSR Workshop webpage (www.thesimsresource.com/workshop).
You can read the full EULA here.
We have been hard at work enabling full object editing for The Sims 3 with our TSR Workshop tool. Testing is in the final stages internally and brand new objects are already available on the site.
Moving forward we have now developed an SDK that allows for third party plugin development. The TSR Workshop team is very happy to announce the first plugin, supporting a format, s3asc developed by Wes Howe, used when importing and exporting meshes in TSR Workshop and supported by Wes Howe's MilkShape object plugins. This will not replace our own 3D software export/import plugins, but rather give you a choice as to which you prefer to work with, and compatibility between different tool sets. In order to comply with TSR workshop's EULA the new s3ac plugin comes with an updated license that grants it's users full rights to use the end product in any way or form they choose with no limitations.
TSR has also been granted the rights to redistribute said plugins and will also provide a support forum and regular news updates
through the TSR Workshop site. Check for a public release of both Workshop and the plugins shortly!
Update: version 0.6.0.0 is out that fixes an issue with squishdll.dll and other various performance improvements.
A public beta of TSR Workshop has been released!
For those technically minded CC creators, here is the current status of the TSR Workshop for each content type. You should be sure to read the EULA before using the TSR Workshop to create your own Custom Content.
Clothing: Full support for all clothing types. New meshes are currently limited (see below). This is a work in progress.
Makeup: Nearly full support. Eyebrows can not be recolored in game as of yet.
Hair: Partial support, some items can not be recolored in game yet. New meshes are currently limited (see below). This is a work in progress.
Accessories: Nearly full support. A few items can not be recolored in game. New meshes are currently limited (see below). This is a work in progress.
Complates: Partial support for changing the different steps in the texture generation process (type, alphablending, colors).
Textures: Full support for changing all properties (rgbmask, specular mask, overlay, multiplier etc.) plus Export of all textures and Import of DDS files.
Meshes: Partial support of export/import of OBJ-files (wavefront format). Mesh vertices may be replaced IF the number of vertices is the same. Bone assignments may not be changed. Fully automated process with a live 3D preview.
Patterns: Possible to create/upload new patterns. You may also use existing EA patterns by using our patterns browser.
Variations: Possible to add new and delete existing variations to a creation. This makes it possible to include several versions of the same file in one Sims3pack file.
Export: To sims3pack with auto-generated thumbnails or custom thumbnails.
Here we will address some recent issues with the new Workshop Beta.
When I try to install it says I already have a newer version installed?
If you have the Workshop Pattern Tool installed you need to uninstall that first. The pattern tool is now fully integrated into the TSR Workshop framework.
When I try to install and/or launch the program my security software gives me a warning - is this spyware?
at all. Firewall/security programs always offer warnings for any
software accessing the net, and the Workshop is no different. If your
firewall/security program gives you any warnings during install, it is
safe to proceed. The Workshop connects to the internet for three
(1) To check that you have the latest version of the Workshop.
(2) To display a range of featured creations recently made with the Workshop as well as the latest news.
(3) To connect to your TSR account if you have one, enabling you to upload any creations you want to share easily.
Do I need .Net Framework to use this?
Yes you do. You can grab the latest version from here: http://msdn.microsoft.com/en-us/netframework/cc378097.aspx
Does the files I create replace existing content in the game?
No, the created files are entirely new sims3pack files that work standalone.
Do I need a special installation program for the created content?
No, since they are normal sims3pack files they install the normal way.
Must I upload my creations to TSR?
We have tested and confirmed most of the content created with TSR Workshop, with the exception of meshes. Meshing is still on an experimental level and thus we would prefer that you only upload new meshes to TSR until we can confirm they will not cause problems and we're no longer in a beta phase. This is to make sure any "damaged goods" is not spread too far around the community, making it very tedious to repair if needed. So the simple answer is no, you can upload your creations anywhere you want, with the exception being meshes.
Hope this helps some of you with problems and questions!
This release has the following changes/fixes:
Info regarding updating: Those of you that needs to update patterns created with v2 of the tool will get the chance to do so sometime tomorrow (wednesday). Until then feel free to submit new patterns using the new version of the tool. More info about this will be posted tomorrow.
We have discovered a problem with the compression which was introduced with the updated version of Sims 3 Workshop. This causes a random error within the sims3package file under certain circumstances (not for everyone). We are working on a fix and will release an update tomorrow. For those effected you will be able to edit your published creations and update them with a new file starting tomorrow once the fixed version is out. For those still using the first version you will not need to update your creations (but we recommend you grab the new version anyway to stay on par with everyone else and to get the latest features).
We are truly sorry for this inconvenience - but keep in mind this is still a beta and we are all testing new waters here. More updates to follow tomorrow.
For now - do not submit any patterns until you've been able to use the fixed version coming out tomorrow.
We have released a new version (220.127.116.11) of the plugin.
Please note the support for PNG and BMP files changes the requirements on your images, we'll post an additional tutorial soon covering this.
We'd like to take this opportunity and thank the following for their help: Delphy, Rick, Inge_Jones, Peter Jones, Karybdis and jfade. Thanks!
Our first plugin to the Sims 3 workshop tool in development has been finished and is now available for a public beta.
We have a forum set up for this here. This is your place for support and troubleshooting (do NOT use TSR support for this, you will not get a reply).
We will very soon realease our first plugin for the upcoming Workshop tool. This plugin will allow you create patterns for use within the game. The tool comes complete with a live preview and many other neat features you won't see elsewhere. Stay tuned for more information shortly.
Here is a screenshot of a game mesh that has been imported to TSW
Now we need to import the proper textures that goes with it, we're currently working on that bit as well as some aditional mesh formats. Stay tuned!
We are happy to report that our Workshop tool is progressing nicely. Much of the necessary research has been completed and we have begun the process of putting it all together and to make some magic happen. In an effort to speed things up and make sure the community gets to see custom objects in the game sooner rather then later, we have decided to make the backend part of this project open source. Together with the likes of Delphy, Inge_Jones, Peter L Jones, Echo, jfade and Karybdis (to name a few, others to follow) we will pool our knowledge together and solve the challenges ahead of us as a collaborating team. More updates to follow :)
Edit to clarify: The Open Source team are working on the code that will allow us and other websites to develop software to support Sims 3 Custom Content. They aren't working on the TSR Workshop directly, they are working on the generic libraries that as Open Source, anybody can use. /Steve
Edit no 2: Those names mentioned above was a list of modders supporting open source in the past. All have acknowledged their participation in Sims 3 and this project with the exception of Mootilda and Atavera (thus their names are removed). We're sorry for the confusion!
'The Sims 3 Workshop' has been growing since we started it back in January 2009 after our time at EA Redwood Shores. So far we have built the basic framework of the tool to allow for plug-in development. We have a full 3D environment and the ability to import new meshes (.obj files) from 3rd party tools such as 3D Studio, or by importing existing Sims 2 creations.
Once imported, our tool allows you to define up to 4 channels on the object to enable full compatibility with 'Create a Style'. We can currently apply textures too, taken from Sims 2 base game textures for testing but will actually use Sims 3 textures in time. We don't want our tool to create one off items within the game. If it's going to do the job it has to do it perfectly, and that means allowing the player to treat CC made with our Workshop just the same as base game items.
More news will follow soon and we hope to release our first tool within days of the game release date. In the meantime, here are some screens to show the tool in action.
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