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Posted by Thomas|TSR on Nov 27, 2009• TSR Workshop Release Candidate 1 launched

We are very happy to release our first Release Candidate for TSR Workshop. Many hours and lots of work has gone into this version (thank you Micke!) to make sure it has most, if not all, features you would want from our all-in-one package. The biggest new features is the support for morph states and the automatic generation of shadows.

And of course this new version is compatible with EA's latest patch and Expansion Pack and also only produce completely safe .sims3pack content.

Make sure you also update our Milkshape plugins when you download this new verson. Info on this here (new window).

Grab the file here (make sure you download the file called Release Candidate!)

Release Notes:

User Interface:

    * Image editor cleaned up
    * Importing/exporting project to package moved to project contents

CAS Creation support:

    * Morph states with sliders to preview fat, thin and fit states
    * All morph states included on export
    * New morph states automatically generated on import (based on exported morph meshes)

Object Creation support:

    * Automatic generation of Sun shadows
    * Ability to create terrainpaints
    * Ability to create fences and roofs
    * Editing of bounding boxes
    * Automated/optional footprint update
    * Slider with fixed angle rotation of objects to see sun shadows from different angles

Textures/Materials/Patterns:

    * Ability to set final texture sizes with Material Editor
    * Editing of Color and HSV patterns
    * Exchanging patterns with WSP format between projects
    * Possible to view and change material states (dirty and default)
    * Alpha color values can now be set

Improved 3D preview:

    * 3D Preview rotation / pan improved to feel more natural
    * Color adjustments for 3d preview
    * Adjustable ambient lighting

Overall Improvements and bug fixes:

    * Creating new project from existing project
    * EP and game patch breaking workshop fixed
    * Arms stuck to body fixed
    * Automatic mask size update fixed
    * Ceiling lamps placement fixed
    * Importing package now creates unique id´s
    * HSV Shift text entries not updating hsv shift fixed
    * Various importing problems fixed
    * Color variations not showing up in game fixed
    * Problems when cloning fences fixed

21 Comment(s)

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On Nov 27, 2009 lisa9999 wrote:
Thank you so much for all the hard work and for how fast you fixed this!
On Nov 27, 2009 PenelopeT wrote:
Impressive job, everyone!
On Nov 27, 2009 babybluebug wrote:
Thank you so much. You guys are the best. I enjoy using the workshop. It is simply a fantastic tool, way beyond anything the Sims Communities have ever seen.  
On Nov 27, 2009 simromi wrote:
Thank You! Thank You! Thank You!
On Nov 27, 2009 SimonettaC wrote:
Thank you so much, Love and hugs to you all! Mwahh  xxxx
On Nov 28, 2009 dgandy wrote:
It's like an early Christmas present. Thank y'all for all your hard work. You have done an excellant job with creating the workshop.
On Nov 28, 2009 ahundley wrote:
I am so excited! Thank you! This made my whole day !
On Nov 28, 2009 Semitone wrote:
Thanks!!!
On Nov 28, 2009 YrS92 wrote:
Thank you
On Nov 28, 2009 creamobabee wrote:
Which is more addicting...sims 2 or 3
On Nov 28, 2009 SandraR wrote:
Thanks for all your hard work!!!!!!!!!!!!!
On Nov 28, 2009 dons123 wrote:
Thanks xxxxxxxxxx
On Nov 29, 2009 aloleng wrote:
great. this is good news.
On Nov 29, 2009 TUTULA wrote:
Thank your for all your great work
On Dec 3, 2009 mrlee44 wrote:
I've never tried to create before and as a senior citizen, i would say it will be an adventure in itself. lol Thank you for this amazing tool.
On Dec 13, 2009 333maddie333 wrote:
is this for mac too??????????? please comment the reply on my gb so I can get it faster
On Dec 14, 2009 agid87 wrote:
Is there anyway to change the neighborhoods? For example, if I had a mesh could I add snow to the neighborhoods?
On Dec 16, 2009 Party in my pants wrote:
Thank you!
On Aug 28, 2010 inguzxx wrote:
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