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Created for: The Sims 4
move the baby in life of sims
DESCIPTION:
The baby moves in the life of sims as a dish, a toy and others. It work as the other version but in more we can go with the baby, in park or other fact for him.
An example of the influence for my mod:
-read it a story to the baby
- Listen to movies for children with the baby
-for Bathe or for the bath with the baby
- Sleep with baby
- play with the baby outside
-Go to the park with the baby
-Put the baby in high chair or swing set, for eat or amuse him
- For the rest you have imagination
PROCESSUS:
In construction mode make the code (- TESTINGCHEATS TRUE-) and (-bb Moveobjects on) and (F5) after return in the life of Sims mode. Required to redo the codes in every travel. (small inconvenience)
NOTE: In construction mode, we can change the texture of the baby in blue, red, black. It influences the movement.
FOR THE BLUE: The movement is not influenced by surfaces.
FOR THE RED: It is influenced by surfaces, the table for example.
FOR THE BLACK: It is used to delete the useless baby marker for the version: MMS_Baby_Shifting
Short URL: https://www.thesimsresource.com/downloads/1358703
ItemID: 1358703
Filesize: 636 KB
choose only a version (packages). The MMS-Baby_Mega_Shifting version she is more complete, but she is more complicated, if you want to make simple the MMS_baby_Shifting version will be for you.
No known conflict
WARNING:
DECREASE THE FOUNDATION FOR NOT TO LOSE THE BABY IN THE FOUNDATIONS: if you believe that the case, you just have to Decrease the foundations, but locates the baby before.
YOU LOSE BABY:
Wait he sleeps and look for the ( zzz) he will indicate you the place where it is, be enough near the object so that the object is transparent, at this moment, visibly the baby will there or otherwise in the mode construction moving the object in question.
BEFORE INSTALLING THE BABY IN WATER: (Required red texture) Install a table in the water have a wished height and puts the baby above.{ IF THE BABY IS IN DEEP WATER, IN THE CONSTRUCTION,FOR TAKE THE BABY }
POUR A MOVING OR TO INSTALL A HOUSE ON YOUR GROUND:
The baby will find himself in the inventory of the family, to take out him and to place him, and Required a MAJOR DEBUG
POSSIBLE BUG OF the BABY:
the baby who is inactive (MAJOR DEBUG), a baby who sleeps constantly (MINOR DEBUG), an active baby, but has the sign that sleeps constantly (MINOR DEBUG), an active baby, but never cries (MINOR DEBUG), a baby who acts normally, but no sign for the dirty layer (MINOR DEBUG). A baby who can not move(DELETE OF THE BABY). Less bugs with MMS_Baby_ Shifting
MINOR DEBUG:
On the baby to Maintain the touch - Maj+click mouse of right - after you will have 3 choices, to choose to reset the object (debugging) and to interact with, as to feed, to change layer,Reset again. Quite should return normal with the patience.
MAJOR DEBUG:
For specific cases. you have to move with and the rest of the family so that the baby is in the day nursery and you return at house so that he comes back from the day nursery, then you squeeze the baby in your arms and to debug the false baby who appears, then to make a (MINOR DEBUGGING) on the baby.
DELETE OF THE BABY:
FOR HOME BABY: In construction change the texture in black and delete the baby. Move you and come back home it appear a new one baby, the placed and the debug properly. If you have one baby on a park, go see it the right way can help.
FOR THE STORE OF THE BABY: Once the baby is deleted, repeat the first operation (THE STAGES FOR STORE OF BABY)
you lose not the baby in case bug coaches the service of the childhood. it does not intervene to take baby, but it still expresses opinions.
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Only for the package MMS_Baby_Mega_Shifting:
Prepare a park for the baby and change the type for whom represents a store And placing the crib mark
THE STAGES FOR STORE OF BABY
2-Put the baby in the inventory of the family.
3-Buy the store you have prepared, at this moment you will automatically be on your store buy.
4-In the store of the baby, placed the baby in the crib and debug properly
5-If the baby is motionless, leave the baby at his place on the ground. of Return at the house, the baby of a defect will be doubled, he will not be in the same place. found the baby to make a MINOR DEBUG. look also in inventory
HERE IS THE BABY IS READY TO FOLLOW YOU IN THE STORE OF THE BABY
WARNING:
1-He is necessary to indicate to the baby of the house and to baby of store that is used, MINOR DEBUG IS REQUIRED to avoid conflicts, thus between every change between the house and the store of the baby a MINOR DEBUG is required and also for return to the house.
2-If you have several stores the return of the house is necessary between every change of store with the required procedure.
3-You will notice that the localization is active only for the baby of defect, (of the house). In the store for the babies pay attention to the movements. Every departure the descent of the baby in its crib is necessary.
PLACED THE BABY IN THE CRIB MARK AT EVERY DEPARTURE THIS PROCESS�DURE AND REQUIRED
note: I recommend storing, he is easier to manage.
This Creation requires what's listed below in order to work properly.