TS3 Workshop Status
'The Sims 3 Workshop' has been growing since we started it back in January 2009 after our time at EA Redwood Shores. So far we have built the basic framework of the tool to allow for plug-in development. We have a full 3D environment and the ability to import new meshes (.obj files) from 3rd party tools such as 3D Studio, or by importing existing Sims 2 creations.
Once imported, our tool allows you to define up to 4 channels on the object to enable full compatibility with 'Create a Style'. We can currently apply textures too, taken from Sims 2 base game textures for testing but will actually use Sims 3 textures in time. We don't want our tool to create one off items within the game. If it's going to do the job it has to do it perfectly, and that means allowing the player to treat CC made with our Workshop just the same as base game items.
More news will follow soon and we hope to release our first tool within days of the game release date. In the meantime, here are some screens to show the tool in action.