Workshop Public Beta
It's not quite ready yet, but we're certainly getting real close now! The current public release is version 0.6.4 and the upcoming version is up to 0.8.4 - as you can imagine that means a LOT of changes and fixes has taken place. Here's what you can expect:
User Interface:
- A revamped more graphical GUI
- All unnecessary clutter and information removed
- New editor windows for patterns and textures with zoom and move functionality
CAS Creation support:
- Unique hair, accessories and clothing meshes, with the exception of morph states
- Flexible polycounts
- New bone assignments
- Animated hair
Object Creation support:
- Most of the object types available in the game can be cloned/used as a base
- Flexible polycounts
- New bone assignments
- Animated objects
- Adding/deleting variations
- Adjusting the footprint
- Changing the Normal Map
- Modular objects
Textures/Materials/Patterns:
- Ability to set final texture sizes with Material Editor
- Editing of Color and HSV patterns
- Exchanging patterns with WSP format between projects
- Possible to view and change material states (dirty and default)
Improved 3D preview:
- New higher resolution rendering
- Show/hide normals for the mesh
- Show/hide footprints/slots
- Show/hide all different LOD meshes
- Show/hide the mesh wireframe
- Improved shaders now supporting shadows, transparency and bumpmaps
- Preview wall visible when editing wallmasks for windows, doors and arches
Overall Improvements:
- Faster load times
- New and improved Milkshape plugins for mesh export
- Compression of .sims3package files
- Ability to import .package files
- A brand new Wiki section covering all creation processes and how to use the tool
Estimated release date is surprisingly soon - possibly even the coming week!