Fort Bartonby
I've already hopefully whet your appetite for my newest community lot - Fort Bartonby, a medieval trading village. You might be interested in knowing a few more tidbits about it while it processes through the queue. Speaking of the queue, release date is this Friday, July 28'06.
I didn't end up adding anything additional to the lot, mostly because it is already built on the smallest size large lot and the building architecture is rather intricate and I was worried about the lot running slowly on people's machines. So, if you have a high-end machine and wish to add more details, I would suggest any of CycloneSue's wonderful medieval & Middle Ages creations and Windkeeper's water troughs, chickens, etc. would be great additions. However, if you have a low-end machine and still really want to play this lot without sluggish performance, start by removing some of the cash registers to reduce the number of NPCs generated, then decide if you need to remove objects.
Lastly, if you decide to add Fort Bartonby to your medieval neighbourhoods and wish to retain as much accuracy as possible, you will likely want to remove the sidewalk and road tiles so as to reveal the more period-realistic terrain painting I've done underneath. Read the installation instructions for complete info on how to do this if you're not already familiar with the routine. ;)
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