TSR Staff
This is our collaborative Staff posting account, where members of The Sims Resource team come together to share the latest from the world of The Sims. From game news and updates to community stories, custom content, helpful guides, and everything in between, our team covers a little bit of everything Simming. Behind every post is a staff member who shares a love for The Sims, gaming, creativity, and the incredible community that has grown around them.
My Articles
Oct 26, 2008
The transition from The Sims 2 to The Sims 3 can be a bit jarring and overwhelming at first. Here is a guide of Sims 3 meshing tips and tutorials to help you get started. UV mapping UV maps must all fit onto the texture.... See More
The transition from The Sims 2 to The Sims 3 can be a bit jarring and overwhelming at first. Here is a guide of Sims 3 meshing tips and tutorials to help you get started. UV mapping UV maps must all fit onto the texture.... See More
Oct 26, 2008
Oct 26, 2008
With the The Sims 3, we have the ability to add custom patterns to our game. This means that how we design these patterns has become even more important. I have created the following tutorial so that you can create simple... See More
With the The Sims 3, we have the ability to add custom patterns to our game. This means that how we design these patterns has become even more important. I have created the following tutorial so that you can create simple... See More
Oct 26, 2008
Oct 26, 2008
If your newly created window for Sims 3 has either white or opaque glass, there are a couple of reasons why this could be. Here’s how to fix the issue. If you changed any of the shaders for your glass, ensure they are set... See More
If your newly created window for Sims 3 has either white or opaque glass, there are a couple of reasons why this could be. Here’s how to fix the issue. If you changed any of the shaders for your glass, ensure they are set... See More
Oct 26, 2008
Oct 26, 2008
This tutorial will show you how to automatically create a multiplier using Blender3D (version 2.49) and export it so that it can be converted to DDS for importing into TSR Workshop. This tutorial may be updated for the revamped... See More
This tutorial will show you how to automatically create a multiplier using Blender3D (version 2.49) and export it so that it can be converted to DDS for importing into TSR Workshop. This tutorial may be updated for the revamped... See More
Oct 26, 2008
Oct 26, 2008
It’s required to assign the vertices of most objects in Sims 3 (even static objects) to joints. Animated objects such as doors will have several joints: one for each animated part, and another for all the remaining static... See More
It’s required to assign the vertices of most objects in Sims 3 (even static objects) to joints. Animated objects such as doors will have several joints: one for each animated part, and another for all the remaining static... See More
Oct 26, 2008
Oct 26, 2008
Geostates are used to display custom ranges of mesh data in the game. A good example are bookcases in the game which fill up with books depending how many are virtually included in them. Assign Geostates in TSR Workshop Visible... See More
Geostates are used to display custom ranges of mesh data in the game. A good example are bookcases in the game which fill up with books depending how many are virtually included in them. Assign Geostates in TSR Workshop Visible... See More
Oct 26, 2008
Oct 26, 2008
If your mesh has dark shadows, it means that you have not specified smoothing groups correctly in your 3D program. Wherever black shade appears, this indicates two or more hard edges of your mesh are being treated as a soft,... See More
If your mesh has dark shadows, it means that you have not specified smoothing groups correctly in your 3D program. Wherever black shade appears, this indicates two or more hard edges of your mesh are being treated as a soft,... See More
Oct 26, 2008
Oct 26, 2008
Smoothing groups are collections of faces that are meant to be treated as a smooth, curved surface with the other faces in that same group. Most 3D programs that aren’t top-level industry products offer smoothing groups... See More
Smoothing groups are collections of faces that are meant to be treated as a smooth, curved surface with the other faces in that same group. Most 3D programs that aren’t top-level industry products offer smoothing groups... See More
Oct 26, 2008
Oct 26, 2008
Many artists like to make previews of their work on plain backgrounds, so that the details of their work aren’t overshadowed by the many things that appear in the background in The Sims 2. But even with Photoshop, this... See More
Many artists like to make previews of their work on plain backgrounds, so that the details of their work aren’t overshadowed by the many things that appear in the background in The Sims 2. But even with Photoshop, this... See More
Oct 26, 2008
Oct 26, 2008
For meshes, DDS images must be fixed sizes of one of 2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024 pixels. These sizes correlate with a Sims game tile (e.g. floor tile), which is 256 pixels by 256 pixels (walls are 3 x 256 pixels... See More
For meshes, DDS images must be fixed sizes of one of 2, 4, 8, 16, 32, 64, 128, 256, 512, or 1024 pixels. These sizes correlate with a Sims game tile (e.g. floor tile), which is 256 pixels by 256 pixels (walls are 3 x 256 pixels... See More
Oct 26, 2008
Oct 26, 2008
For creating patterns, you simply need a graphics program that supports PNG format as a minimum. In order to make 4-color patterns for Sims 3, or to make textures for meshes, your graphics programs will need to support the DDS... See More
For creating patterns, you simply need a graphics program that supports PNG format as a minimum. In order to make 4-color patterns for Sims 3, or to make textures for meshes, your graphics programs will need to support the DDS... See More
Oct 26, 2008
You will need a copy of the TSR Worskhop 2.0 for creating any Sims 3 content. The Workshop also contains the pattern-making utility. For other programs that you’ll need, see the following tutorials: What graphics programs... See More
You will need a copy of the TSR Worskhop 2.0 for creating any Sims 3 content. The Workshop also contains the pattern-making utility. For other programs that you’ll need, see the following tutorials: What graphics programs... See More
Oct 26, 2008
Oct 26, 2008
Unlike Sims 2, we haven’t been provided with any official polygon count limit from EA yet. For now, we have adopted the figure of around 1200 polygons per game tile, and, because we haven’t really seen many in-game... See More
Unlike Sims 2, we haven’t been provided with any official polygon count limit from EA yet. For now, we have adopted the figure of around 1200 polygons per game tile, and, because we haven’t really seen many in-game... See More
Oct 26, 2008
This Sims 3 Level of Details (LODs) tutorial will help you with creating Level of Detail meshes in an efficient way. Efficient means that we want to increase the performance noticeably, spend as little time as possible and... See More
This Sims 3 Level of Details (LODs) tutorial will help you with creating Level of Detail meshes in an efficient way. Efficient means that we want to increase the performance noticeably, spend as little time as possible and... See More
Oct 26, 2008
Oct 26, 2008
This is a beginner tutorial for how to create objects and meshing in The Sims 3. This tutorial will not teach you the textures for TSR Workshop. This will only cover Milkshape 3D and some instances of UV Mapper Classic. What... See More
This is a beginner tutorial for how to create objects and meshing in The Sims 3. This tutorial will not teach you the textures for TSR Workshop. This will only cover Milkshape 3D and some instances of UV Mapper Classic. What... See More
Nov 22, 2004
It’s official… The Sims 2: University will be the first expansion pack! The theme is (of course) university life ,and it is expected to hit the shelves sometime in March 2005. From the sound of things, we will be... See More
It’s official… The Sims 2: University will be the first expansion pack! The theme is (of course) university life ,and it is expected to hit the shelves sometime in March 2005. From the sound of things, we will be... See More
Nov 22, 2004
Nov 21, 2004
The moment many of you have been waiting for is on it’s way. There isn’t a date yet, but Maxis has announced that The Sims 2 patch is almost ready to be released! What can you expect? Fixes “the jump... See More
The moment many of you have been waiting for is on it’s way. There isn’t a date yet, but Maxis has announced that The Sims 2 patch is almost ready to be released! What can you expect? Fixes “the jump... See More
Nov 21, 2004
Sep 25, 2004
We all love to cheat, admit it. So below is a list of the current cheats for The Sims 2. If you happen to find a cheat that isn’t listed, then please contact me at [email protected] and let me know. You can open the... See More
We all love to cheat, admit it. So below is a list of the current cheats for The Sims 2. If you happen to find a cheat that isn’t listed, then please contact me at [email protected] and let me know. You can open the... See More
Sep 25, 2004
Aug 31, 2004
How to install mIRC Instructions for Net Newbies and Download Dummies. These terminally simple instructions assume you know nada, nothing, njente about computers. We not only assume that you know nothing, but we assume that... See More
How to install mIRC Instructions for Net Newbies and Download Dummies. These terminally simple instructions assume you know nada, nothing, njente about computers. We not only assume that you know nothing, but we assume that... See More
Aug 31, 2004
Jul 24, 2004
Hallo everyone! I know it’s been a while since you got your last dose of The Sims 2 updates and a lot of you are dying to know what has been going on so I will try my best to bring you all back up to date! It seems that... See More
Hallo everyone! I know it’s been a while since you got your last dose of The Sims 2 updates and a lot of you are dying to know what has been going on so I will try my best to bring you all back up to date! It seems that... See More
Jul 24, 2004


